I have some more minor bugs that I've found but I was wondering if the creator is still active or if we are maybe overwhelming him =/. Sorry for double posting but maybe some bump helps too
KTK 2.09.31 Test Server - Please report any bug you find
- UFaced
- Geschlossen
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I'm still here
Just tell me all the problems and bugs you have found. -
Oh I see, that's nice, I thought you were inactive due no replies at forum and not accepting xfire invitations at all... =/
This weekend I will update and give more feedback and report all the bugs.
If its not much trouble, we would appreciate a lot some update or feedback about the bugs/problems already reported aswell as the new version progress.
Thanks for all
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Okay so here I send more feedback, I forgot some bugs but I will update this last message if its needed:
First of all I want to do some suggestions:
- It would be really great and useful if its possible ofc, Implement an option that prevents low lvl people to become king/assasin. The fact that a new player becomes king or assasin makes the rounds unbalanced and sometimes too fast or impossible to win becoming really boring or annoying. That could be fixed if there is a option that only after X lvl/prestige people can become king or assasin. (the dog/slave doesnt really matter)
- Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD
- I know that exists a perk that simulates a gas mask, it could be awesome to add it like a special weapon for some assasin or maybe for the slave?... dunno just an idea that came up to my mind, maybe you find some better uses or its unviable.
- I was also wondering about the invisble tripware... there are some other skins or models for clay/c4, it would be awesome a bouncing betty instead the tripware or maybe other ones. Also I would suggest to update the ballista from bo to the bo2 one, it really looks awesome, but its just an opinion and visual stuff =).
About more bugs:
Well, the motd & rules button not only let people kill the king instantly but also let them change teams (it acts like a auto-assign button that's why the king dies if you use it because the auto-assign function is to reassign you to the most unpopulated team or not to change you if you are already in it)
Also there is one more really OP bug with the turret: if you manage to get 2 turrets at the same time, you can literally adquire a shield as assasin or even a guard-killer turret. If you want to I can explain how to manage to get the 2 turrets and do the bug but yeah all the people will know and the may exploit it.
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Is the test-server still available?
I would like to upload new files. -
I also confirm the problems with the targets at heli/ac130, and also I would like to add a bug at ac130 that makes you literally fall and you are like a walking ac130 with only first weapon but if you didnt upgraded the weapon from the gungame before using it, you can upgrade and lose the ac130 weapon to get the regular weapon and become a white immortal walking guard with the grey stuff on your screen but really OP. Happened to me twice already.I can't reproduce the 'ac130 falling bug', do you have any detailed informations about it.
Also the picking new king system only works if the king leaves before the match start, if the king leaves after some time or is kicked, the round is lost. Someone already mentioned the bug that lets you kill the king or simply change team and I confirm it too.
Works fine for me, make sure the time is higher then the time within the assassin/dog/slave/king are selected.
Dont know if mentioned before or not, and maybe isnt a problem of the mod but: there is a bug that if you hit a downed guard/king just at the same moment that is being downed, you make a hit but it deals no damage. Also you can actually get stuck inside a carepackage if it falls just on you and then you cant pick it up or move just stay there bugged. Furthermore you can use carepackages as extraheight to jump/glitch or even to blovk ladders or other spots ... xD.
No damage while going in last stand is an engine thing.
The blockers of the carepackages are meant to be that way (blocking ).
The issue with getting stuck in the blocker might be a wrong setting (dvar) of the carepackage behaviour.I would like to add a question/suggestion to viking or other experienced players of ktk: It's possible to mannually establish the king special hardpoints? or maybe just add some more weapons on its special ones? Atm is just the option to change between special or not and changing the king weapon at spawn and 5 kills.
I have slightly changed the script now, so if the weapon you defined in the dvar is a hardpoint that will work too.
m8' TimeMaster
PD: I just realised that there is one more bug: at the weaponboxes you can still receive a hardpoint without texture that does nothing but gives you 100 points (I guess its the dog poop :P)
Looks like you are still using the old iwd then.
The dog poop (winchester1200_grip_mp) has been removed from the iwd.PD2: More bugs came to my mind: Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving), it's possible to take carepackages or move and shoot after reviving/taking carepackage within the last seconds of the rounds, some times the carepackages are not showing the hardpoint that is inside, also the turret can be infinetely used just taking it and repositioning all the times you want.
Phew, tbh i have no idea how to fix that (yet)
Furthermore there is a "problem" with the 3 killstreak system that makes hardpoints disappear or double use them etc (it makes you unable to pick more if you have 3 "invisible"or use them, also lets you use 2 rc xd in a row for example). I know exactly some bugs about that and when they happen but its a bit tricky and can be an exploit,
I dont understand, can you send me a pm with an instruction how to reproduce the bug pls?
Also some harpoints switch your weapon when you use them (I mean the same problem as climbing as assasin before), and well the tripwares being used at the same time as using weaponboxes and the gungames upgrading at the same time as picking the turrets or the claymores (I know that this may not be a really bug but just saying)
Can you tell me which hardpoints that are?
- It would be really great and useful if its possible ofc, Implement an option that prevents low lvl people to become king/assasin. The fact that a new player becomes king or assasin makes the rounds unbalanced and sometimes too fast or impossible to win becoming really boring or annoying. That could be fixed if there is a option that only after X lvl/prestige people can become king or assasin. (the dog/slave doesnt really matter)
I have already mentioned that in an other post (or was it a pm to ufaced - can't remember)... The script is a pain and the effort to change it is just to much.
- Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD
Sorry but i disagree.
If you allow players to glitch, even if it's only for a fast escape for the king, then they will abuse it when no admin is watching... Means the king will hide in the glitches.- I know that exists a perk that simulates a gas mask, it could be awesome to add it like a special weapon for some assasin or maybe for the slave?... dunno just an idea that came up to my mind, maybe you find some better uses or its unviable.
As far as i know the gas mask is working for assassins as well (if you bought it in the shop)
- I was also wondering about the invisble tripware... there are some other skins or models for clay/c4, it would be awesome a bouncing betty instead the tripware or maybe other ones. Also I would suggest to update the ballista from bo to the bo2 one, it really looks awesome, but its just an opinion and visual stuff =).
I cant add any more models due to the xmodel limit.
If you find a better model in the stock files i will change it, no problemAbout more bugs:Well, the motd & rules button not only let people kill the king instantly but also let them change teams (it acts like a auto-assign button that's why the king dies if you use it because the auto-assign function is to reassign you to the most unpopulated team or not to change you if you are already in it)
I see, yeah thats annoying, but easy to fix.
Also there is one more really OP bug with the turret: if you manage to get 2 turrets at the same time, you can literally adquire a shield as assasin or even a guard-killer turret. If you want to I can explain how to manage to get the 2 turrets and do the bug but yeah all the people will know and the may exploit it.
I dont get it, can you give me an instruction (pm pls) so i can reproduce the bug?
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- Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD
Sorry but i disagree.
If you allow players to glitch, even if it's only for a fast escape for the king, then they will abuse it when no admin is watching... Means the king will hide in the glitches.I thin he meant that you should find an other way to block glitching. Maybe spawning a blocking element there
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I thin he meant that you should find an other way to block glitching. Maybe spawning a blocking element there
You can actually choose between 3 different ways of blocking glitches in config. On our server you don't teleport, you're blocked by an invisible thingy. If I remember well, the last option is to kill the glitcher.
@Viking I restarted the Test Server. I think it's working fine, haven't tested yet.
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Great, i'll send you the files as soon as possible.
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script runtime warning: potential infinite loop in script.
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I haven't uploaded any files yet O.o
Can you run it in developer to give me a line of the code? -
CPU had 100% . No chance to do anything except CTRL + C
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Wow really really nice reply, I'll try to explain the best I can:
I can't reproduce the 'ac130 falling bug', do you have any detailed informations about it.
I don't really know how exactly it's produced but it has to do with the fast clicking /changing weapons, since I always try to get the max out of it and the best efficiency, I just press "click,F,click,F,F," and loop that one while I aim meanwhile it changes weapons and I click the fastest I can.
Works fine for me, make sure the time is higher then the time within the assassin/dog/slave/king are selected.
EDIT: I understood, it works perfectly, its the dvar set by default for 30 sec, I didnt realised that, my fault sorry =P.No damage while going in last stand is an engine thing.
The blockers of the carepackages are meant to be that way (blocking ).
The issue with getting stuck in the blocker might be a wrong setting (dvar) of the carepackage behaviour.Interesting to know. It really blocks ladders/climbingspots so hard xDD.
I have slightly changed the script now, so if the weapon you defined in the dvar is a hardpoint that will work too.
I dont really undertood you here, you mean that now the king hardpoints can be changed for weapons? I mean the heli, airstrike, gas and mortars? I wasn't really asking for that, just asking if it was possible to add a special game or change the needed kils for each hardpoint.
Looks like you are still using the old iwd then.
The dog poop (winchester1200_grip_mp) has been removed from the iwd.Great, dont know why happened then, thanks.
I dont understand, can you send me a pm with an instruction how to reproduce the bug pls?
OK I'll try explain as better as possible: You know that if you had some hardpoints on a round but it ends and you don't use it, you keep them for the next. If you are again guard you get them all without problems, but if you are an assasin at the next round, you still have them but you can't use them, unless it's a carepackage. (But you have them! just invisible/hidden). Well so this same mechanics happens when you are just guard the whole round but after using some hardpoints sometimes some become hidden. OR also it mainly happens when you had the regular hardpoints from your killstreak, and at the next round you start using for example the most kills ones, then you may get 2 times the same. For example I use RC-XD, CP, predator (3,5 and 8 kills at the server, 1 kill less each with the perk). If I get all three on a round but I dont use them, and at the next round I use first the carepackage, I can get the rc-xd 2 times if I don't use it. If you get the same hardpoint 2 times, you just use it once and both disappear.Can you tell me which hardpoints that are?
I'll check it later and write them down.
I have already mentioned that in an other post (or was it a pm to ufaced - can't remember)... The script is a pain and the effort to change it is just to much.
I see, It's a pity :P.
Sorry but i disagree.
If you allow players to glitch, even if it's only for a fast escape for the king, then they will abuse it when no admin is watching... Means the king will hide in the glitches.I didn't see that option about invisible blocks, it will make the job. Btw I was talking about adding the gas effect after teleporting, but nvm.
As far as i know the gas mask is working for assassins as well (if you bought it in the shop)
What do yo mean about buying in the shop? You really got me here xDDD
I cant add any more models due to the xmodel limit.
If you find a better model in the stock files i will change it, no problemI see no problem then, it's OK hehe
I see, yeah thats annoying, but easy to fix.
Also there is one more really OP bug with the turret: if you manage to get 2 turrets at the same time, you can literally adquire a shield as assasin or even a guard-killer turret. If you want to I can explain how to manage to get the 2 turrets and do the bug but yeah all the people will know and the may exploit it.
I dont get it, can you give me an instruction (pm pls) so i can reproduce the bug?
It's actually really simple but you need to be lucky. THe trick if you manage to get 2 turrets at the same time (is possible just having one and opening a cp or having one and spamming the weaponbox or w/e, you need to use 1 first and then get the 2nd and use it too) Well if you do it, the mod/hardpoint seems to be coded to destroy 1 turret if you die (I'm pretty sure that it destroys always the first or the last not randomly) then if you change to assasins team, 1 turret will continue and obviously it shoots guards now xD. The other thing is if you take 1 turret with the use button (or both because you don't know which one will be destroyed when you die) Respwning as assasin will let you with the turret in the same mode as you can move it but as assasin you cant deploy it, so you literally gain a very powerful shield :D.
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I don't know what happens with the ac130, but i can not reproduce the bug.
For now i have changed the definition of the ac130 variable to be sure the correct player gets teleported back to the ground.I have again changed the script for the hardpoints of the king, there will be a dvar system to exactly define when the king gains which perk/weapon/hardpoint.
[..]If you get the same hardpoint 2 times, you just use it once and both disappear.
I also can not reproduce this problem.
I did exactly what you described, but i can not gain a hardpoint twice, it just ignores it.Added the gas effect after teleporting
As far as i know the gas mask is working for assassins as well (if you bought it in the shop)
What do yo mean about buying in the shop? You really got me here xDDD
Uhm, i think i didn't get you right, can you explain what you ment whith the special thing.Fixed the turret issue.
You can have as many turrets as you want now, they will all get destryoed.
I also changed the code so you can only pick up one at a time.I don't think i'll be able to upload the files this weekend.
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The mask is actually a perk made for the mw2 , it prevents the gas effects. I just remembered it and I thought you might be interested or would be great something like that, I dont know it was just an idea.
About the changing weapon: rc-xd and predator for sure. Mortars, airstrike turret and cp not. I will check ac and heli and edit. (anyway the most annoying are rc xd and predator because you respawn faster)
You said that the suggestion about low lvls king is too much work, but I was wondering and I want to ask about something for the lvl 55. There is any way to auto-enterprestige or show a message in the center of the screen about how to enter it and about using unlockables? In the server there are a lot of peple who stuck at 55 lvl and some times is impossible to explain them at chat because of too many people or some just dont read it.
By the way what do you think about the suggestions about key bindings and the new crossbow?
I want to ask again too if no one knows anything about the being stuck at 'setting up game' when they have downloaded the mod. It happened to different people with different mod versions and different servers. There isnt any way of fixing that or any idea about why it happens?
I have more bugs and older that havent been answered:
- Disappearing targets and/or crosshair at ac130 and chopper.
- Some carepackages are not showing what they have inside.
- The lives not being used bug. At this moment you get lifes killing while downed, being revived and reviving. But the problem is that sometimes the life doesnt work and you spawn as assasin
- Also the reviving for glitch one. Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving)
- There is also the weird problems with the 3 hardpoint system, about not showing some or getting/using some double.
I'll try to record or explain better this bug and the ac130 falling one if you want.
Also some new bugs:
- the knife xmodel one rarely happens but it does on any map, I'll try to screenshot it. EDIT: I ss it ·"No xmodel loaded for item index 15, weap index 15, model 0 (knife)" I have to say that it happens when killing a king with some knife, and the number at error changes I say 12 and 10 also I guess
- I dont know if its server/mod or mine only bug but at the kill/deaths chat there is some Error: (I'll try to screenshot it too)
- It's not really a bug but a question: the dvar that allows to get the harpoints again when you reach the last should be working if the only 3 HP is enabled?
Also another question, it's possible to merge the rotations based on amount of players with the votesystem? I mean that the votes are with the maps of the rotation that is actually running (if its the lesser players one show that maps in the vote system, if its the high populated one other maps...)
If you want I can stream my gameplay and try to get the ac130 bug and the hardpoints bugs and other stuff for you.
PD: I'm really sorry but I forgot the error text and I had 2 more bugs but I totally forgot them, I'll edit if I remember them.
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The mask is actually a perk made for the mw2 , it prevents the gas effects. I just remembered it and I thought you might be interested or would be great something like that, I dont know it was just an idea.
Oh my god lol, i really thought i have added that perk.
Okay there's no gas mask in ktk, but sadly i have reached that max amount of itemDefs within the shop, which means that i can not add any new things.
About the changing weapon: rc-xd and predator for sure. Mortars, airstrike turret and cp not. I will check ac and heli and edit. (anyway the most annoying are rc xd and predator because you respawn faster)Fixed.
You said that the suggestion about low lvls king is too much work, but I was wondering and I want to ask about something for the lvl 55. There is any way to auto-enterprestige or show a message in the center of the screen about how to enter it and about using unlockables? In the server there are a lot of peple who stuck at 55 lvl and some times is impossible to explain them at chat because of too many people or some just dont read it.
I understand, i'll add that.
Players can change the behaviour within the settings (i heard some players like their rank icon and don't want to change, so this sounds fair)By the way what do you think about the suggestions about key bindings and the new crossbow?
I dislike the look of the bo2 crossbow so i'll stick with the current one.
About the keybindings, well... it's possible, do we need them for every setting within the settings menu?
edit: keybindings done.I want to ask again too if no one knows anything about the being stuck at 'setting up game' when they have downloaded the mod. It happened to different people with different mod versions and different servers. There isnt any way of fixing that or any idea about why it happens?
I have no idea what's causing that, but i think it has sth to do with these 1.7a server files.
I have more bugs and older that havent been answered:
- Disappearing targets and/or crosshair at ac130 and chopper.
Happens because players are constantly respawning, changing teams etc.
To be honest i haven't found a way yet to get the code working 100 percent.- Some carepackages are not showing what they have inside.
An other bug i can not reproduce.
Is there always the same item in the carepackage when there is no icon above?- The lives not being used bug. At this moment you get lifes killing while downed, being revived and reviving. But the problem is that sometimes the life doesnt work and you spawn as assasin
Works fine for me, but i have an idea what could cause it.
Can you compare the amount of your deaths (scoreboard) before you die and when you respawn as an assassin instead of a guard?
Maybe there is a bug in the script and you die twice... The first death would remove your earned life, the secound will switch you to the assassins then.
Earning lives when killing an assassin while in last stand is no bug.- Also the reviving for glitch one. Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving)
You mean when you get downed yourself (or die) during the revive is in progress it finishes and the other guy gets up again?
- There is also the weird problems with the 3 hardpoint system, about not showing some or getting/using some double.
Should be fixed.
I'll try to record or explain better this bug and the ac130 falling one if you want.
Would be great.
It's easier to analyse what happenedAlso some new bugs:
- the knife xmodel one rarely happens but it does on any map, I'll try to screenshot it. EDIT: I ss it ·"No xmodel loaded for item index 15, weap index 15, model 0 (knife)" I have to say that it happens when killing a king with some knife, and the number at error changes I say 12 and 10 also I guess
Which knife are we talking about?
The normal one you have with every weapon, or the knife you have from time to time when you spawn as assassin.
Also do you see the knife before it hits the king?- I dont know if its server/mod or mine only bug but at the kill/deaths chat there is some Error: (I'll try to screenshot it too)
Yeah a screenshot would help.
- It's not really a bug but a question: the dvar that allows to get the harpoints again when you reach the last should be working if the only 3 HP is enabled?
Sure.
Also another question, it's possible to merge the rotations based on amount of players with the votesystem? I mean that the votes are with the maps of the rotation that is actually running (if its the lesser players one show that maps in the vote system, if its the high populated one other maps...)
Nope, i have not added a feature for that.
If you want I can stream my gameplay and try to get the ac130 bug and the hardpoints bugs and other stuff for you.
My internet connection sucks, it would lag badass, but videos and screenshots would help a lot.
Thanks for your report!
edit: I'm trying to find out which materials can be removed from the mod.csv.
Would be nice if you could keep an eye on red lines in the console/log and missing images.I'm currently uploading the files.
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I have more bugs and older that havent been answered:
- Disappearing targets and/or crosshair at ac130 and chopper.
Happens because players are constantly respawning, changing teams etc.
To be honest i haven't found a way yet to get the code working 100 percent.I have to say that sometimes the crosshair or the targets or both are just not showing from the start you call the hardpoint , sometimes they just disappear after a bit, and rarely they disappear but they come back. (I know that actually if a map is small and the heli/ac goes 'out' the map they disappear but this isnt the case)
- Some carepackages are not showing what they have inside.
An other bug i can not reproduce.
Is there always the same item in the carepackage when there is no icon above?It doesnt have anything to do with what is inside, actually sometimes I just can't see what's inside mine and I see 4 icons OK around me from other cps, sometimes I can't see any or just some.
- The lives not being used bug. At this moment you get lifes killing while downed, being revived and reviving. But the problem is that sometimes the life doesnt work and you spawn as assasin
Works fine for me, but i have an idea what could cause it.
Can you compare the amount of your deaths (scoreboard) before you die and when you respawn as an assassin instead of a guard?
Maybe there is a bug in the script and you die twice... The first death would remove your earned life, the secound will switch you to the assassins then.
Earning lives when killing an assassin while in last stand is no bug.I'm almost sure that deaths are not counting double, but I'll have to test again to be 100% sure since this happens rarely. Btw this may be related with the bug that prevents assasins changing teams when the king kills them.
- Also the reviving for glitch one. Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving)
You mean when you get downed yourself (or die) during the revive is in progress it finishes and the other guy gets up again?
Exactly, also if you are reviving or taking a carepackage while the round finishes, you can move after until the killcam shows up (it's not really a big deal its just a visual stuff since you cant kill or do anything, only steal some other cp if you are lucky xD)
Also some new bugs:
- the knife xmodel one rarely happens but it does on any map, I'll try to screenshot it. EDIT: I ss it ·"No xmodel loaded for item index 15, weap index 15, model 0 (knife)" I have to say that it happens when killing a king with some knife, and the number at error changes I say 12 and 10 also I guess
Which knife are we talking about?
The normal one you have with every weapon, or the knife you have from time to time when you spawn as assassin.
Also do you see the knife before it hits the king?I dont really remember what exactly happens what this error shows up but today I got a new one different:
No xmodel loaded for item index 44, weap index 44, model 0 (morphine)"What happened is: the king was downed, I revived him (while reviving I died but the revive finished, not sure If I died before or just when I finished reviving) Then I respawned at assasins team with a mosin nagant and headshotted the king (he had half live after being revived by me). Then when the killcam finished it crashed.
- It's not really a bug but a question: the dvar that allows to get the harpoints again when you reach the last should be working if the only 3 HP is enabled?
Sure.
Hmmm I will have to take a better look at it then, I'm pretty sure that the dvar is set on 1 but you don't get the hardpoints again (If I understand right: I use rcxd,cp and predator 3 5 and 8 kills, so I should get rc again at 11? if its that isnt working for me)
Also another question, it's possible to merge the rotations based on amount of players with the votesystem? I mean that the votes are with the maps of the rotation that is actually running (if its the lesser players one show that maps in the vote system, if its the high populated one other maps...)
Nope, i have not added a feature for that.
Then I might suggest it, if it's possible and not really hard ofc (i know that it exists already for bb3 addon and other mods) IT would be awesome because this mod really changes the playstyle and the gameplay depending on how many people is playing the server, so should be really great to have that improvement.
I tried to get the error but I had no luck. I cant play during the week so I'll try to record the ac130 and hardpoints bugs the next weekend. (It won't be easy but I'll try)
Oh yes, I remembered one of the bugs:
- Sometimes as assassin you don't get the m21 even killing 5 or more, It happened to me with different weapons so I don't really know why this happens since I cant think of anything in common from the different times it happened.
Thanks for all the fixes and improvements ^^.
I have a question about some options and dvars: at options there are 2 options that I dont understand what they do, one is something about badges and the other vision. I enable and disable but I cant notice any change.
I have some more bugs that I still don't remember but were minor stupid things xD. I'll try to remember and edit later
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Uploading files, kinda big this time because i have to upload the iwd as well.
- Fixed the weapon change to the wrong weapon after a hardpoint
- Added a setting to decide if you want to enter the next prestige automatically or not
- Keybindings added to controls menu
- Rewrote the targetmarker script (should also fix the carepackage issue)
- Fixed the revive glitch, when you get downed while reviving a player the revive will stop.
- (Hopefully) fixed the "No xmodel loaded for item index 15, weap index 15, model 0 (knife/morphine)" crash, the weapon files had no worldmodel.
- Rewrote the hardpoint repeat code, it was outdated and did only work with the old hardpoint system.I haven't touched the m21 hardpoint code, on the test server it works fine too.
About the options:
badges: if you are vip or admin you can enable a little icon on the scoreboard to show players how epic you are
vision: some event during the gameplay have visual effects you can enable/disbale through this setting. e.g. the dogs black & white view or the orange view during a nuke -
I see thanks for the info about that 2 options.
The m21 problem might be because you can't get 2 m21 in the same game? I'm not sure but maybe it has something to do with losing a m21 and then trying to get another one, or maybe is related with the 3 harpoint system bugs?
What about the king's killing bug? It's very annoying be the king and converting just 1 or from every 10 kills or so, is that intended? As far as I experienced at the first minutes of the round everyone is converted straight but at the final sometimes just a few are converted.
The test server is the ktk one? I know that the normal one is still with the .30 version. The ktk test server says .31 but anyway if the new changes are applied, to find some bugs there would have to be a lot of players and requires time too but it doesnt look really populated.
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The test server is the ktk one? I know that the normal one is still with the .30 version. The ktk test server says .31 but anyway if the new changes are applied, to find some bugs there would have to be a lot of players and requires time too but it doesnt look really populated.
Hey,
I haven't had the possibility to upload the new mod yet. Yes our main server is still in .30. However you can easily go on the test server from the main server by typing !ktktest. At some point, maybe 2 months ago, there were often 3-4 players on the server, and you could also go on the main server and ask if people could come to test stuff, so you could be like 8+ on the test server. Not the best, but usually enough to test stuff. Anyway, the test server was down for about 2 months, so people stopped going there. After the new update maybe more will go there again.