KTK 2.09.31 Test Server - Please report any bug you find

  • Oh I see, that's nice, I thought you were inactive due no replies at forum and not accepting xfire invitations at all... =/


    This weekend I will update and give more feedback and report all the bugs.



    If its not much trouble, we would appreciate a lot some update or feedback about the bugs/problems already reported aswell as the new version progress.


    Thanks for all

  • Okay so here I send more feedback, I forgot some bugs but I will update this last message if its needed:


    First of all I want to do some suggestions:


    - It would be really great and useful if its possible ofc, Implement an option that prevents low lvl people to become king/assasin. The fact that a new player becomes king or assasin makes the rounds unbalanced and sometimes too fast or impossible to win becoming really boring or annoying. That could be fixed if there is a option that only after X lvl/prestige people can become king or assasin. (the dog/slave doesnt really matter)


    - Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD


    - I know that exists a perk that simulates a gas mask, it could be awesome to add it like a special weapon for some assasin or maybe for the slave?... dunno just an idea that came up to my mind, maybe you find some better uses or its unviable.


    - I was also wondering about the invisble tripware... there are some other skins or models for clay/c4, it would be awesome a bouncing betty instead the tripware or maybe other ones. Also I would suggest to update the ballista from bo to the bo2 one, it really looks awesome, but its just an opinion and visual stuff =).


    About more bugs:


    Well, the motd & rules button not only let people kill the king instantly but also let them change teams (it acts like a auto-assign button that's why the king dies if you use it because the auto-assign function is to reassign you to the most unpopulated team or not to change you if you are already in it)


    Also there is one more really OP bug with the turret: if you manage to get 2 turrets at the same time, you can literally adquire a shield as assasin or even a guard-killer turret. If you want to I can explain how to manage to get the 2 turrets and do the bug but yeah all the people will know and the may exploit it.

  • - Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD


    Sorry but i disagree.
    If you allow players to glitch, even if it's only for a fast escape for the king, then they will abuse it when no admin is watching... Means the king will hide in the glitches.


    I thin he meant that you should find an other way to block glitching. Maybe spawning a blocking element there

  • I thin he meant that you should find an other way to block glitching. Maybe spawning a blocking element there


    You can actually choose between 3 different ways of blocking glitches in config. On our server you don't teleport, you're blocked by an invisible thingy. If I remember well, the last option is to kill the glitcher.


    @Viking I restarted the Test Server. I think it's working fine, haven't tested yet.

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  • Wow really really nice reply, I'll try to explain the best I can:


    [/quote]

  • I don't know what happens with the ac130, but i can not reproduce the bug.
    For now i have changed the definition of the ac130 variable to be sure the correct player gets teleported back to the ground.


    I have again changed the script for the hardpoints of the king, there will be a dvar system to exactly define when the king gains which perk/weapon/hardpoint.


    [..]If you get the same hardpoint 2 times, you just use it once and both disappear.


    I also can not reproduce this problem.
    I did exactly what you described, but i can not gain a hardpoint twice, it just ignores it.


    Added the gas effect after teleporting ;)


    As far as i know the gas mask is working for assassins as well (if you bought it in the shop)
    What do yo mean about buying in the shop? You really got me here xDDD
    Uhm, i think i didn't get you right, can you explain what you ment whith the special thing.


    Fixed the turret issue.
    You can have as many turrets as you want now, they will all get destryoed.
    I also changed the code so you can only pick up one at a time.


    I don't think i'll be able to upload the files this weekend.

  • The mask is actually a perk made for the mw2 , it prevents the gas effects. I just remembered it and I thought you might be interested or would be great something like that, I dont know it was just an idea.


    About the changing weapon: rc-xd and predator for sure. Mortars, airstrike turret and cp not. I will check ac and heli and edit. (anyway the most annoying are rc xd and predator because you respawn faster)


    You said that the suggestion about low lvls king is too much work, but I was wondering and I want to ask about something for the lvl 55. There is any way to auto-enterprestige or show a message in the center of the screen about how to enter it and about using unlockables? In the server there are a lot of peple who stuck at 55 lvl and some times is impossible to explain them at chat because of too many people or some just dont read it.


    By the way what do you think about the suggestions about key bindings and the new crossbow?


    I want to ask again too if no one knows anything about the being stuck at 'setting up game' when they have downloaded the mod. It happened to different people with different mod versions and different servers. There isnt any way of fixing that or any idea about why it happens?


    I have more bugs and older that havent been answered:


    - Disappearing targets and/or crosshair at ac130 and chopper.


    - Some carepackages are not showing what they have inside.


    - The lives not being used bug. At this moment you get lifes killing while downed, being revived and reviving. But the problem is that sometimes the life doesnt work and you spawn as assasin


    - Also the reviving for glitch one. Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving)


    - There is also the weird problems with the 3 hardpoint system, about not showing some or getting/using some double.


    I'll try to record or explain better this bug and the ac130 falling one if you want.



    Also some new bugs:


    - the knife xmodel one rarely happens but it does on any map, I'll try to screenshot it. EDIT: I ss it ·"No xmodel loaded for item index 15, weap index 15, model 0 (knife)" I have to say that it happens when killing a king with some knife, and the number at error changes I say 12 and 10 also I guess


    - I dont know if its server/mod or mine only bug but at the kill/deaths chat there is some Error: (I'll try to screenshot it too)


    - It's not really a bug but a question: the dvar that allows to get the harpoints again when you reach the last should be working if the only 3 HP is enabled?


    Also another question, it's possible to merge the rotations based on amount of players with the votesystem? I mean that the votes are with the maps of the rotation that is actually running (if its the lesser players one show that maps in the vote system, if its the high populated one other maps...)


    If you want I can stream my gameplay and try to get the ac130 bug and the hardpoints bugs and other stuff for you.


    PD: I'm really sorry but I forgot the error text and I had 2 more bugs but I totally forgot them, I'll edit if I remember them.

  • The mask is actually a perk made for the mw2 , it prevents the gas effects. I just remembered it and I thought you might be interested or would be great something like that, I dont know it was just an idea.


    Oh my god lol, i really thought i have added that perk.
    Okay there's no gas mask in ktk, but sadly i have reached that max amount of itemDefs within the shop, which means that i can not add any new things.

    About the changing weapon: rc-xd and predator for sure. Mortars, airstrike turret and cp not. I will check ac and heli and edit. (anyway the most annoying are rc xd and predator because you respawn faster)


    Fixed.


    You said that the suggestion about low lvls king is too much work, but I was wondering and I want to ask about something for the lvl 55. There is any way to auto-enterprestige or show a message in the center of the screen about how to enter it and about using unlockables? In the server there are a lot of peple who stuck at 55 lvl and some times is impossible to explain them at chat because of too many people or some just dont read it.


    I understand, i'll add that.
    Players can change the behaviour within the settings (i heard some players like their rank icon and don't want to change, so this sounds fair)


    By the way what do you think about the suggestions about key bindings and the new crossbow?


    I dislike the look of the bo2 crossbow so i'll stick with the current one.
    About the keybindings, well... it's possible, do we need them for every setting within the settings menu?
    edit: keybindings done.


    I want to ask again too if no one knows anything about the being stuck at 'setting up game' when they have downloaded the mod. It happened to different people with different mod versions and different servers. There isnt any way of fixing that or any idea about why it happens?


    I have no idea what's causing that, but i think it has sth to do with these 1.7a server files.


    I have more bugs and older that havent been answered:


    - Disappearing targets and/or crosshair at ac130 and chopper.


    Happens because players are constantly respawning, changing teams etc.
    To be honest i haven't found a way yet to get the code working 100 percent.


    - Some carepackages are not showing what they have inside.


    An other bug i can not reproduce.
    Is there always the same item in the carepackage when there is no icon above?


    - The lives not being used bug. At this moment you get lifes killing while downed, being revived and reviving. But the problem is that sometimes the life doesnt work and you spawn as assasin


    Works fine for me, but i have an idea what could cause it.
    Can you compare the amount of your deaths (scoreboard) before you die and when you respawn as an assassin instead of a guard?
    Maybe there is a bug in the script and you die twice... The first death would remove your earned life, the secound will switch you to the assassins then.
    Earning lives when killing an assassin while in last stand is no bug.


    - Also the reviving for glitch one. Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving)


    You mean when you get downed yourself (or die) during the revive is in progress it finishes and the other guy gets up again?


    - There is also the weird problems with the 3 hardpoint system, about not showing some or getting/using some double.


    Should be fixed.


    I'll try to record or explain better this bug and the ac130 falling one if you want.


    Would be great.
    It's easier to analyse what happened :)


    Also some new bugs:


    - the knife xmodel one rarely happens but it does on any map, I'll try to screenshot it. EDIT: I ss it ·"No xmodel loaded for item index 15, weap index 15, model 0 (knife)" I have to say that it happens when killing a king with some knife, and the number at error changes I say 12 and 10 also I guess


    Which knife are we talking about?
    The normal one you have with every weapon, or the knife you have from time to time when you spawn as assassin.
    Also do you see the knife before it hits the king?


    - I dont know if its server/mod or mine only bug but at the kill/deaths chat there is some Error: (I'll try to screenshot it too)


    Yeah a screenshot would help.


    - It's not really a bug but a question: the dvar that allows to get the harpoints again when you reach the last should be working if the only 3 HP is enabled?


    Sure.


    Also another question, it's possible to merge the rotations based on amount of players with the votesystem? I mean that the votes are with the maps of the rotation that is actually running (if its the lesser players one show that maps in the vote system, if its the high populated one other maps...)


    Nope, i have not added a feature for that.


    If you want I can stream my gameplay and try to get the ac130 bug and the hardpoints bugs and other stuff for you.


    My internet connection sucks, it would lag badass, but videos and screenshots would help a lot.


    Thanks for your report!


    edit: I'm trying to find out which materials can be removed from the mod.csv.
    Would be nice if you could keep an eye on red lines in the console/log and missing images.


    I'm currently uploading the files.



  • I tried to get the error but I had no luck. I cant play during the week so I'll try to record the ac130 and hardpoints bugs the next weekend. (It won't be easy but I'll try)


    Oh yes, I remembered one of the bugs:


    - Sometimes as assassin you don't get the m21 even killing 5 or more, It happened to me with different weapons so I don't really know why this happens since I cant think of anything in common from the different times it happened. :S


    Thanks for all the fixes and improvements ^^.


    I have a question about some options and dvars: at options there are 2 options that I dont understand what they do, one is something about badges and the other vision. I enable and disable but I cant notice any change.


    I have some more bugs that I still don't remember but were minor stupid things xD. I'll try to remember and edit later

  • Uploading files, kinda big this time because i have to upload the iwd as well.


    - Fixed the weapon change to the wrong weapon after a hardpoint
    - Added a setting to decide if you want to enter the next prestige automatically or not
    - Keybindings added to controls menu
    - Rewrote the targetmarker script (should also fix the carepackage issue)
    - Fixed the revive glitch, when you get downed while reviving a player the revive will stop.
    - (Hopefully) fixed the "No xmodel loaded for item index 15, weap index 15, model 0 (knife/morphine)" crash, the weapon files had no worldmodel.
    - Rewrote the hardpoint repeat code, it was outdated and did only work with the old hardpoint system.


    I haven't touched the m21 hardpoint code, on the test server it works fine too.


    About the options:
    badges: if you are vip or admin you can enable a little icon on the scoreboard to show players how epic you are ;)
    vision: some event during the gameplay have visual effects you can enable/disbale through this setting. e.g. the dogs black & white view or the orange view during a nuke

  • I see thanks for the info about that 2 options.


    The m21 problem might be because you can't get 2 m21 in the same game? I'm not sure but maybe it has something to do with losing a m21 and then trying to get another one, or maybe is related with the 3 harpoint system bugs?


    What about the king's killing bug? It's very annoying be the king and converting just 1 or from every 10 kills or so, is that intended? As far as I experienced at the first minutes of the round everyone is converted straight but at the final sometimes just a few are converted.


    The test server is the ktk one? I know that the normal one is still with the .30 version. The ktk test server says .31 but anyway if the new changes are applied, to find some bugs there would have to be a lot of players and requires time too but it doesnt look really populated.

  • The test server is the ktk one? I know that the normal one is still with the .30 version. The ktk test server says .31 but anyway if the new changes are applied, to find some bugs there would have to be a lot of players and requires time too but it doesnt look really populated.


    Hey,


    I haven't had the possibility to upload the new mod yet. Yes our main server is still in .30. However you can easily go on the test server from the main server by typing !ktktest. At some point, maybe 2 months ago, there were often 3-4 players on the server, and you could also go on the main server and ask if people could come to test stuff, so you could be like 8+ on the test server. Not the best, but usually enough to test stuff. Anyway, the test server was down for about 2 months, so people stopped going there. After the new update maybe more will go there again.

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    Any problem with a 3xP' server (server down, download loop,...)? - Feel free to mention it in the shoutbox so an admin can take care of it.
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