Just some floating platforms with rooms and bounces and no theme. Always the same..
What would you like to see then?
Just some floating platforms with rooms and bounces and no theme. Always the same..
What would you like to see then?
beta you looks like a man who never played cj & who knows nothing about cj maps
BETA vs. World
Next fight in 7 months, when hes bored enough to check forums.
Get tickets at [email=deleted User@paypal.com]deleted User100%[email='noscam@paypal.com'][/email][/email].
beta you looks like a man who never played cj & who knows nothing about cj maps
Actually I'm pretty sure he was the one to first set up the 3xP' CJ server xD (maybe with Viruz also, I can't remember if you were already working on the server at the very beginning )
So much hate/negativity against one another...
I personally think when maps have a theme for example a few maps listed below -
they're more enjoyable to play compared to those with a room with a platform/bounce and landing, nothing else.
Although this doesn't mean all the CodJumper maps which have been created/upcoming releases are bad/boring,
the amount of time/effort creating a map even those with a simple layout/feel to them... is huge, it isn't as simple as people imagine until they experience mapping themselves and realize what goes in to a map.
Keep up the good work guys, don't get demotivated by negative feedback... there is always going to be one.
I have learnt this over the numerous maps I have half completed, and even one which I had completed which only one or two people knew about who said it wasn't 'Enjoyable' because it was too hard, so I gave up.
You may even see me upload here soon, you never know
Jayme
Hey guys, There's a little something I've been starting to work on recently. So nothing much is done yet.
Map name will probably be changed but for now I'm using mp_Filz.
Map will have 4 ways:
Easy - Starts off very easy and transitions to a slightly inter-like difficulty.
Inter - Starts off normal for an inter way and slowly gains bhops, slides, better rpg timings ect...
Hard - Same structure as inter just harder and diffrently textured.
Advanced - Will have annoying techs,near perf-perf rpgs,slide bhops and so on. Shooting for 14-15 difficulty.
Also will add a gap room, that has gaps from 300 - 400 units big.
Gap room ( Nearly finished )
- Screenshot by Lightshot
Spawn ( Mostly finished )
-Top view: Screenshot by Lightshot
-Font text: Screenshot by Lightshot / Screenshot by Lightshot
Easy way ( Under construction )
-Screenshot by Lightshot
That's It for now. Might update the post sometime in the near future.
Nice blankscar, some suggestions: can u make gaps from like 280-400 so more beginner jumpers can fap? And can u not make it like mystic v3? Make it so u can see each other
And can u not make it like mystic v3? Make it so u can see each other
I think this is a cod4 engine problem, not the mappers fault. Like to far away from center or something. (correct me if im wrong)
I think this is a cod4 engine problem, not the mappers fault. Like to far away from center or something. (correct me if im wrong)
True! This happens if the map goes outside the 32k*32k*32k area. But in Mystic_v3 there is this weird thing that players in hard can see the players in inter too.
Nice blankscar, some suggestions: can u make gaps from like 280-400 so more beginner jumpers can fap? And can u not make it like mystic v3? Make it so u can see each other
Hey,
I was the one who had created the gaps room for @blankscar, I can certainly change the gap range from 300-400 to 280-400, I wasn't too sure what to start at so I went for 300.
also...
I am thinking of creating a few prefabs or a .map file which includes a few gap room templates so those who're mapping don't have to spend time creating one themselves as I know it can be tedious and that time can be spent improving the jumps or design overall.
Here are a few of the ideas I had in mind for this:
1. Floating platforms much like mp_galaxy
2. Regular platforms as seen in most CJ maps with a gaps room, take mp_palm as an example
3. With walls surrounding + Without walls surrounding the gaps room - this can allow the map creators to add their own walls/design so it suits their map theme
Please let me know if you'd like something like this, I thought it would be something to give back to the community and those who're mapping
Jayme
<message removed>
EDIT: No-longer needed due to deleted User providing a gaps prefab.
Jayme
You can add the galaxy thing as a template too.
Anyone who wants to use it directly, here you go.
You can add the galaxy thing as a template too.
Anyone who wants to use it directly, here you go.
Thank you for providing a prefab already for people to use,
I guess I no longer have to create and release the templates now?
If you'd still like me too, or create a custom gaps rooms with a certain font/design shown in @blankscars then feel free to message me.
Jayme
Started working on my map again. It has an easy/inter/hard125 way. The map is for 90% done.
I've left out all of the structural brushes. (Don't pay attention to the red area, it will be removed.)
Goodnight all!
Alles anzeigenStarted working on my map again. It has an easy/inter/hard125 way. The map is for 90% done.
I've left out all of the structural brushes. (Don't pay attention to the red area, it will be removed.)
Goodnight all!
My OCD is blessed, the 2D grid screenshot is 10/10 well aligned.
Good Luck, welcome back to mapping!
Jayme
125 fps only stagox? I would dislike that tbh as i think 125 only maps take out basicly the whole complexity of cj and for me 125 takes the fun ^^, 250 only would be cool
Anyways nice that u do a map
125 fps only stagox? I would dislike that tbh as i think 125 only maps take out basicly the whole complexity of cj and for me 125 takes the fun ^^, 250 only would be cool
Anyways nice that u do a map
I'm not certain although I think he meant there is going to be a 125 only way which is separate from the others so they'll still be easy/inter/hard and then 125 only.
Jayme
125 fps only stagox? I would dislike that tbh as i think 125 only maps take out basicly the whole complexity of cj and for me 125 takes the fun ^^, 250 only would be cool
Anyways nice that u do a map
The map contains 3 ways:
-Easy (125-250-333)
-Inter (125-250-333)
-125 (hard).
The 125 part is made for good 125 jumpers, not everyone will be able to do all the jumps on 125 fps
Why isn't there a hard way?!
I don't have the time to make it. The reason I started mapping again is to finish my map I've been working on.