wrote my critism down while testing
-a bind for switch between you actual weapon and the last one u got in your hands (q by default in csgo)
-weapons binded on 1-5 so u can switch between
-freezetime at begin max 15 sec
-freezetime after match is over is on 30 seconds, max 10 seconds
-m4 for ct ak for t
-damage way too low (6hits with dgl against kevlar helm, in cs its 2-3 hits), also your system that damage first breaks armor and then health is not that cool, in cs damage breaks armor and hp the same time, weapons with much armor penetation like ak makes more dmg to hp, less to armor and on the otherside there are low armorpenetration weapons like pp bizon which make more dmg to armor then to hp
-time to pull out the knife is a bit high
-u move way slower with your "walking" function then you do crouched, this should be the other way around like in cs
-also i would like to have a maximum of 4 nades, 2 flashes max all other nades 1 allowed
-dont matter if you crouch, walk or run your spray pattern is the same, should be from low to high accuracy stand, move crouched, walk, run
-scopes needed r700 for t m40 for ct also without a zoom in animation
-a crouch jump would be cool (cod moves your head down, not your feeds up like in cs when crouching in the air)
-bomb signs need lower visibility
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