It's kinda rare. Happened again yesterday on our public server on 2.09.30.
As far as I know scr_killcam_time defines the time of the "regular" killcam, not the final killcam. Or at least on our server, these times are different, so if they should be the same, there's a bug
Btw, is it possible to see the killcam when you get killed as a guard by an assassin? For now we can only see the kc as assassin killed by a guard.
1. Can you tell me which map was played and which was voted?
Also could you check the log, maybe it's because a wrong mapname is given back from the vote.
2. the finalkillcam uses the same dvars as the normal killcam because the scripts are basically the same.
Killcams when getting killed as a guard were disabled because they have fucked up the spawnsystem.
- // length from killcam start to killcam end
- if (getdvar("scr_killcam_time") == "")
- {
- if (sWeapon == "artillery_mp")
- camtime = 1.3;
- else if ( !respawn ) // if we're not going to respawn, we can take more time to watch what happened
- camtime = 5.0;
- else if (sWeapon == "frag_grenade_mp")
- camtime = 4.5; // show long enough to see grenade thrown
- else
- camtime = 2.5;
- }
- else
- camtime = getdvarfloat("scr_killcam_time");
- if (isdefined(maxtime)) {
- if (camtime > maxtime)
- camtime = maxtime;
- if (camtime < .05)
- camtime = .05;
- }
- // time after player death that killcam continues for
- if (getdvar("scr_killcam_posttime") == "")
- postdelay = 2;
- else {
- postdelay = getdvarfloat("scr_killcam_posttime");
- if (postdelay < 0.05)
- postdelay = 0.05;
- }
- killcamlength = camtime + postdelay;
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Another bug which just happened on .30, and has been existing for a long time: Sometimes when you throw a knife, it somehow thouches the target twice in a row very quickly, and so inflicts twice the dmg. So it happens only on king and terminator since guards die in 1 hit I guess the bug still happens in .31 since I hadn't reported it before, and it's not in the changelog for .31.
Gonna have to check that, never noticed that while playing (tbh i never had an eye on it ^^)
Soooooo.
1. Didn't get any Killstreaks. Tested with and without Bots. Only Assassins get M21. King and Guards -> No Killstreaks.
2. Javelin ammo counter is 0, but still have unlimited ammo. Works perfect against Heli (1 shot). This was the Heli which comes when the King is alone.
Got the Javelin from the Weapon Box and didn't loose it after I died. In the next round, Javelin was gone. <- Bots and no Bots
3. One player was invinsible in Killcams, but in game we saw him. At the end of the Map, he couldn't vote.
After a few seconds (every round), Server said: Player Wolgang changed his name to <- After "to" was no name. He was the invinsible guy.
4. This happened 1 time so far. Was King, after one minute or so, it said: The King has left the Game and the round ended. Was still in game and no disconnects. <- With Bots
5. We were 3 normal Players and 20 Bots (stress test). I've got kicked, message: "Server disconnect". I wanted to reconnect and saw the Server. It said 32 / 38 Players Online.
3 normal players and 20 Bots.
Hope this helps somehow.
EDIT:
Played now my 5th or 6th round, never got any Killstreaks. Now I was King and did a few kills. I got the Killstreaks of the Guards.
3. Rc Car
4. Poison
5. Carepackage.
BUT now my Killcam don't work. I didn't changed any settings. Before this round, my Killcam worked.
EDIT 2:
New map and Killcam works again
So, Killcam works without a problem now. Don't know what happened.
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@HD I think several of those bugs may come from the bots.
1. What map did you play on? For example airsupport is disabled on lolzor (and poolday as well I think).
2. Are you sure it was unlimited? Did you shoot only once or more than 3 times? Maybe it's not written how many shots are left so you thought it was unlimited, but maybe you actually had only 3 shots?
3. May be because of bots.
4. Pretty sure that's coz of bots. Same thing happened to me, at the moment when some bots disconnected.
5. Even when bots disappear at the end of a round, they're still on the server even if they're nowhere visible. They automatically disconnect after a while (they're visible through xfire I think though).
But first I want to test more maps to see which ones don't work anymore, and adjust the map rotation with only small/medium maps so it's easier to test with only a few players.
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1. You won't get a killstreak if they are disabled in the server config. (for certain maps)
But to be sure i'll take a look in the code.
2. Javelin counter is always 0 because i'm giving the ammo to the player when he found a target, otherwise he can shoot without having a target.
After 3 fired shots (no death or ammo pickup between) you can only aim but not fire the javelin.
3. Only thing which could cause that (at least the only one i can think of) is that he died while he had no model attached, were you able to shoot him?
4. Definitely caused by the bots
5. Dunno, i guess the bots, but i need the logs for that.
Test the maps local on your computer please, i don't think it's a good idea to crash the server every now and then
edit:
1. I was throwing some knives now and i did never inflict damage twice.
Do you also throw two knives when it happens (ammo reduced by two)?
What's the damage you have set for the throwing knives?
Maybe it hits the player a second time on its way to the ground.
2. Tripwire was fine for me, i killed the king a few times with it.
3. White players when fullbright is a bug in the engine, nothing i can do about it.
It's because i have given the players in hardpoints (rc-xd, ac130 etc.) an invisible model to fix the head/helmet server crashes.
Fullbright detects the texture and makes it white
edit 2:
Just added the dvars to define which weapons the assassins get from the box, and the dvars to disable the hardpoints separately on each map
Both things will come with the next mod.ff. (when depends on how much you find in the current mod ^^)