I also confirm the problems with the targets at heli/ac130, and also I would like to add a bug at ac130 that makes you literally fall and you are like a walking ac130 with only first weapon but if you didnt upgraded the weapon from the gungame before using it, you can upgrade and lose the ac130 weapon to get the regular weapon and become a white immortal walking guard with the grey stuff on your screen but really OP. Happened to me twice already.
I can't reproduce the 'ac130 falling bug', do you have any detailed informations about it.
Also the picking new king system only works if the king leaves before the match start, if the king leaves after some time or is kicked, the round is lost. Someone already mentioned the bug that lets you kill the king or simply change team and I confirm it too.
Works fine for me, make sure the time is higher then the time within the assassin/dog/slave/king are selected.
Dont know if mentioned before or not, and maybe isnt a problem of the mod but: there is a bug that if you hit a downed guard/king just at the same moment that is being downed, you make a hit but it deals no damage. Also you can actually get stuck inside a carepackage if it falls just on you and then you cant pick it up or move just stay there bugged. Furthermore you can use carepackages as extraheight to jump/glitch or even to blovk ladders or other spots ... xD.
No damage while going in last stand is an engine thing.
The blockers of the carepackages are meant to be that way (blocking ).
The issue with getting stuck in the blocker might be a wrong setting (dvar) of the carepackage behaviour.
I would like to add a question/suggestion to viking or other experienced players of ktk: It's possible to mannually establish the king special hardpoints? or maybe just add some more weapons on its special ones? Atm is just the option to change between special or not and changing the king weapon at spawn and 5 kills.
I have slightly changed the script now, so if the weapon you defined in the dvar is a hardpoint that will work too.
m8' TimeMaster
PD: I just realised that there is one more bug: at the weaponboxes you can still receive a hardpoint without texture that does nothing but gives you 100 points (I guess its the dog poop :P)
Looks like you are still using the old iwd then.
The dog poop (winchester1200_grip_mp) has been removed from the iwd.
PD2: More bugs came to my mind: Its possible to finish reviving while death/downed (that allows you to jump to impossible locations because fall damage and do a trick with a teammate to stay both alive after reviving), it's possible to take carepackages or move and shoot after reviving/taking carepackage within the last seconds of the rounds, some times the carepackages are not showing the hardpoint that is inside, also the turret can be infinetely used just taking it and repositioning all the times you want.
Phew, tbh i have no idea how to fix that (yet)
Furthermore there is a "problem" with the 3 killstreak system that makes hardpoints disappear or double use them etc (it makes you unable to pick more if you have 3 "invisible"or use them, also lets you use 2 rc xd in a row for example). I know exactly some bugs about that and when they happen but its a bit tricky and can be an exploit,
I dont understand, can you send me a pm with an instruction how to reproduce the bug pls?
Also some harpoints switch your weapon when you use them (I mean the same problem as climbing as assasin before), and well the tripwares being used at the same time as using weaponboxes and the gungames upgrading at the same time as picking the turrets or the claymores (I know that this may not be a really bug but just saying)
Can you tell me which hardpoints that are?
- It would be really great and useful if its possible ofc, Implement an option that prevents low lvl people to become king/assasin. The fact that a new player becomes king or assasin makes the rounds unbalanced and sometimes too fast or impossible to win becoming really boring or annoying. That could be fixed if there is a option that only after X lvl/prestige people can become king or assasin. (the dog/slave doesnt really matter)
I have already mentioned that in an other post (or was it a pm to ufaced - can't remember)... The script is a pain and the effort to change it is just to much.
- Also should be really really more effective if the antiglitch system instead of teleporting, causes a similar effect as smoke grenades for like 1 or 2 sec without damage, because actually it can be used as a free tp and saves the king so hard.... xD
Sorry but i disagree.
If you allow players to glitch, even if it's only for a fast escape for the king, then they will abuse it when no admin is watching... Means the king will hide in the glitches.
- I know that exists a perk that simulates a gas mask, it could be awesome to add it like a special weapon for some assasin or maybe for the slave?... dunno just an idea that came up to my mind, maybe you find some better uses or its unviable.
As far as i know the gas mask is working for assassins as well (if you bought it in the shop)
- I was also wondering about the invisble tripware... there are some other skins or models for clay/c4, it would be awesome a bouncing betty instead the tripware or maybe other ones. Also I would suggest to update the ballista from bo to the bo2 one, it really looks awesome, but its just an opinion and visual stuff =).
I cant add any more models due to the xmodel limit.
If you find a better model in the stock files i will change it, no problem
About more bugs:Well, the motd & rules button not only let people kill the king instantly but also let them change teams (it acts like a auto-assign button that's why the king dies if you use it because the auto-assign function is to reassign you to the most unpopulated team or not to change you if you are already in it)
I see, yeah thats annoying, but easy to fix.
Also there is one more really OP bug with the turret: if you manage to get 2 turrets at the same time, you can literally adquire a shield as assasin or even a guard-killer turret. If you want to I can explain how to manage to get the 2 turrets and do the bug but yeah all the people will know and the may exploit it.
I dont get it, can you give me an instruction (pm pls) so i can reproduce the bug?