Which weapon should be removed from "Kill the King"? 17
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Keep the weapons but remove the worldmodels (7) 41%
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Doublebarreled Shotgun (3) 18%
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Crossbow (3) 18%
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Intervention (0) 0%
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L96A1 (5) 29%
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Magnum (0) 0%
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MG42 (3) 18%
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Minigun (1) 6%
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Mosin Nagat (7) 41%
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Silenced m21 (1) 6%
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Throwing knife (1) 6%
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Ump45 (+attachments) (0) 0%
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Famas (+attachments) (1) 6%
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Aug (+attachments) (0) 0%
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Javelin (4) 24%
Hey there,
The amount of maps working with KtK is very limited, the majority is crashing due to the xmodel limit within the engine used for cod4.
There is only one solution to increase the amount of playable maps - removing xmodels from the mod.
Each custom weapon uses at least 2 xmodels, which is the reason why i would like to remove a few.
(Custom models like kennedy could also be removed, but they are only a few that's why i don't see a point in removing them)
PS. (+attachments) means that this weapon also has different xmodels for the attachments
In case you don't want to remove weapons i could replace the worldmodels (the weapon other players see when looking at you (or you see when you are in 3rd person view)).
E.g. you have the L96A1: You will still see L96A1 (except you are in 3rd person view) but other players will see the M40A1 while looking at you.