Beiträge von frisbeesky

    Dear friends, 3xP’ Codjumper Team and the entire Codjumper community,


    After 4 years of consistently playing codjump with breaks during at most 3 weeks, since April 12th 2013, I have come to a personal decision that I will quit codjump.


    Now, In the past 4 years I’ve seen quite some people making a topic/thread where they say they quit and I can tell that part of their ‘goodbye’-message often included a complaint or some piece of criticism about the community or how codjumper is nowadays or so, but before you continue reading I would like to emphasise that my reasoning of quitting codjump has nothing to do with the community or so, what so ever.
    The reason why I quit codjump is basically the way my perspective of interest for the game has developed over the past few months, or maybe, the past 2 years even.
    A while ago a thread where I asked the people of the codjump community in general about how they view the game (How do you see the future of the codjumping community?) gave me some more insight of what kind of view is required nowadays to keep up the interest to play the game or to work on projects regarding the game.


    Cj-motivation
    I figured that working on cj-projects requires having a great level of motivation and interest in the making of it more than the endresult, just as ‘painting’ perhaps; you can only enjoy painting if you mainly care about the making of it since the painting might end up on the attic anyway and, if you’re not well-known or when you don’t have a big ‘audience’, only a handful of people will look at it.
    That kind of sounds like the well-known phrase ‘it’s not about the destination, it’s about the journey’ but the truth of the matter is that that generally is the main ‘recipe’ for working on cj-projects.
    Any other additions to that recipe might spice it more up such as unique creativity or advanced ‘craftingskill’ but again; those are just ‘additions to the main recipe’.


    Perhaps you could compare it with eating candy too (ye... I didn’t expect this message to be this culinary neither):
    When you eat too much of some kind of candy you eventually get sick of it.
    That principle goes up when you are the one eating it, but it also is the case when you are someone who is able to make the candy; when you can make a kind of candy you shouldn’t eat too much of it, otherwise you will lose motivation into making that candy.
    I could work out this analogy in terms of how it reflects as a mirror to cj but for the sake of the length of this post I think you will understand my point here already when I just say that the ‘candy’ in this analogy stands for cj-maps, cj-videos and other cj-projects in general.


    My advice to the Codjumper community
    So no criticism or complaint in my ‘goodbye’-post... instead I would like to give some advice to those people ‘who still have some of those main recipes in stock’ aka the people who are still motivated and who are able to keep the community alive:


    When you work on a codjumper project, whether it being an edit or a map, work on it using a certain strategy which I could refer as:
    ‘(1) spend your recipes smartly and (2) strategically and share recipes which you have most in stock with others and which you are able to craft’.


    Advice number 1: spend your recipes smartly and strategically
    Before you even start working on a cj-project create a checklist where you divide the project in steps and think about how much time each steps takes in that checklist.
    Okay, now do each amount of time per step times 2, because the reality of working on cj-projects is that the amount of time you will have spent to it is always twice as much as you thought before you started the project, just trust me on that, it’s true...
    After you’ve done that you should try to split or merge those steps into periods of time which is almost equal to the amount of time every time you are able to work on the project.
    After that create a schedule in your agenda saying ‘just work on the project’ and keep up the checklist of steps to strategically work on your project.
    In this way you won’t be able to say to yourself ‘oh.. for fack sake, I am behind schedule... *sigh*’ which could demotivate you; just accept those moments you are not able to complete one (merged) step each time in the checklist you work on the project.


    Advice number 2: share recipes which you have most in stock with others and which you are able to craft
    I think it’s a good idea if the codjumper community as it is today should work more together as a true community.
    To continue on my ‘culinary analogy’: I think it’s good if people should share what kind of recipes they have (so what skills+motivation they have; for example mappingskills+motivation or editskills+motivation) and what kind of candy they started working on or want to work on (cj-map, cj-video or other cj-projects).
    In this way other people who have their own recipes which they are also able to craft (skills+motivation) could propose some of what recipes they got in stock (skill, motivation and (scheduled) time).
    In this way everyone takes a part making a certain project which should balance more the weight of time and energy invested in terms of what you get for the endresult, because, let’s be honest.. even though the perfect view on making cj-projects is if you have an incredible weight of value more on making it in relation to the end result+response from others, the reality shows that people who are still motivated to work on cj-projects nowadays still quite value the endresult+response from others too.
    Working as a group of people on a project should balance out that relation between ‘time+energy invested’ versus ‘endresult+response from others’.And I think that’s what cj-project workers feel the need for nowadays.


    So beside my goodbye post I will make one out of two last threads for that where I elaborate more about this:


    Share your Cj-projects&ideas!


    As you will see there I started with a post of my unfinished projects and ideas;
    perhaps someone or a group of people feel like picking that up or would use it as a source of inspiration for a certain cj-project or so..
    Speaking about projects...


    What about the montageproject TIME?
    I will permanently cancel the montageproject TIME.
    I will send the demofolder of TIME including all demos I have received from people to Drizzjeh.
    I will send a personal message to every participant requesting them to send a message to Drizzjeh as soon as possible saying whether they agree with their demos getting into the demopool of ‘Some Bounces 10’.
    I made an agreement with Drizzjeh that he will only use demos from the demofolder of TIME once he has received a message from the participants with their permission to use them.
    In the same message I will put extra information how you can contact him.
    Even though I will quit codjump, I still have a high level of respect for people’s demos so I won’t just send them around to a random place or person.


    My reason of quitting codjump
    As I said in the beginning of this message I said that the reason why I quit codjump is basically the way my perspective of interest for the game has developed over the past few months, or maybe, the past 2 years even.
    One of the main issues that played with it is probably the ‘eating candy’ idea I mentioned earlier but I think the biggest reason is my mindset towards the game including cj-projects.
    I value the endresult (the ‘destination’) more than making it (the ‘journey’) and that simple doesn’t work out.
    You might ask yourself: ‘why did it take so long then to make the decision to stop the montageproject TIME?’.
    Well, it’s good to know that I haven’t made any cj-montage or cj-map or such a ‘big’ cj-project in the 4 years that I have played codjump.
    For me quitting codjump without looking back on such ‘a big accomplishment’ is an incredibly unsatisfied feeling; it almost feels like I’ve wasted 4 years of my life.
    But for the kind of mindset I have towards the game now it’s not worth putting myself in this zone of pressure, such as the project TIME was for me for the last few months: the standards (or rather my personal standards) to make that montage project as ‘a big accomplishment’ to look back to are too high relative to the amount of time and energy I am motivated to spend to it; it simply doesn’t work with the kind of mindset I have towards codjump as I have nowadays. And that also goes up for any other potential cj-project I was working on which you can find in the topic I talked about earlier.


    Last words
    So well... I guess this is it then...
    I am sure people will react to this topic, but this is my last activity (and last post) regarding codjump for as long as my perspective for the game isn’t going to change which I personally see as a really low odd to happen.
    If you really want to speak to me, Steam is the best option.


    As for the thumbs up or down button which I’ve always personally figured as a weird addition to a goodbye post: I give you a thumbs up wishing good luck further in life!
    For everyone I’ve met, played with, talked too, laughed with or who made the great moments in my 4-year-codjumpexperience possible:


    Thank you for making codjump possible in those 4 years and also for it’s future it will have.
    Because as long as you have ‘the recipes’ needed to keep the game alive, you will be the one to decide for how long the game will live, maybe not in the perspective of the entire world; but maybe in the perspective of just one person’s world.


    Sincerely and goodbye,


    FrisbeeSky

    Here are my unfinished cj-projects and ideas which you could use as inspiration or so:


    Codjumper-Data
    This project was basically a giant Google Spreadsheet containing 5 different sheets.
    Those sheets would contain information and statistics which would not change (for example cj-maps including their creators; once a map has been selected as a cj-map, it would never be considered as not a cj-map in the future. The same goes up with it’s creator; a creator of a map doesn’t change from time to time; it’s a fact which does not change).
    Something what does change for example are speedrunrecords, so speedrunrecords would not be included in that data, only information which would never change in the future. This means that data would only get added to the spreadsheet and never changed. This means that once you’ve collected the main data over time; maintaining the information so it keeps being up to date would not be a very time or energy consuming task.
    The data would be collected by standard procedures.
    In this way the spreadsheet would not contain any kind of exceptions which would ‘de-organise’ the entire data and the analysed data wouldn’t rely too much on personal human perception.


    These are the sections of data the spreadsheet would contain, spread over 5 different sheets:


    Codjumper Data manual
    This sheet would’ve explained the entire categorising structure of gathering, organising, maintaining, categorizing and selecting all the data including all the procedures to collect all the data for every section of data in the entire spreadsheet.


    All Cod4 MontageJumps of Custom Maps
    This sheet would’ve contained all YouTube-videos which could be considered as a montageworthful cj-montagevideo according to a procedure.
    The montagejumps would be linked to a YouTube-url including the time where the jump gets performed.
    One of the features would be that a jump would get a description of jumpfeatures (f.e. shortcut, rpg, no rpg, slide, bhop etc.) where as each feature would get a letter (f.e. A=shortcut, D=rpg, E=no rpg, J=slide) so in this way all montagejumps could be categorized per map per jumpcode. That jumpcode would be useful to quickly search for specific montagejumps.
    Categorizing montagejumps per map per jumpcode set in alphabetical order would give you the opportunity to find identical jumps where as the one with the oldest date would get a white colour while the other identical jumps performed in a later montage would get a grey colour.
    Organising and categorising montagejumps in this way would give you the opportunity to quickly figure out whether a certain montagejump has already been performed in a YouTube-video by being able to quickly look it up in a list containing an estimate of around 5000 jumps.
    Also, this sheet would’ve contained a database of all the demos including the status of cheating which also would’ve gotten it’s own procedure.


    All Cod4 Codjumper Maps
    This sheet would’ve contained all the cod4 maps which could be considered as a codjumper map according to a procedure.
    Each map would contain the following information:
    the Release Date Link Proof, the Release Date, the Creator, the Map Name, the Routes, the Mode (OS or NON OS), the Official Walkthrough, the Editor of the Walkthrough, the Performer of the Walkthrough, the Download Link and the Difficulty.


    The Codjumper Mapmaking Sheet
    This sheet would’ve contained a series of steps, tips, YouTube tutorials and extra information where as reading the sheet from top to bottom would educate you how to become a Codjumper mapmaker.


    I made a special thread to at least present a start of this idea which someone could use as a good source when someone descides to realise the idea:


    Mapmaking Tips&Tricks


    The Codjumper Video-Editor Sheet
    This sheet would’ve contained a series of steps, tips, YouTube tutorials and extra information where as reading the sheet from top to bottom would educate you how to become a Codjumper Video-Editor.


    10 years of Codjump
    The name of this project started already in March 2015.
    In March 2015 I already thought about the future of Codjump and at that time I also looked up the date which could be considered as the ‘birth date’ of codjumping.
    Therefore I came to the following date: November the 30th 2017 which is the upload date of Louw’s bounce glitch video, which, from that point in time changed the world of codjumping completely.


    video:


    If you add up 10 years to that date you would come up to November the 30th 2017, which is about in a few months.
    At that time I saw ‘10 years of Codjump’ as one giant project including:
    - A database of all Codjumper information and data (which is now Codjumper-Data)
    - A documentary-ish montage-ish video where all the 10 years of codjump would be rewinded into one video including and involving as many codjumpers as possible who had some kind of influence to the codjumpercommunity within those 10 years, that is where the database would come into play. The release date of that video would be November the 30th 2017 including a trailer some time before.
    - A ‘casual’ montage which would take the role as an announcementvideo for that documentary-ish montage-ish video which would also have a trailer some time before. This is what the montageproject TIME first meant to become.


    So all those projects which are incredibly huge on their own would be all part of one giant project: 10 years of Codjump which I started to think about already in March 2015.


    There are plenty of reasons why this never worked out.
    The thought process and the progress of this entire project is an enormous chaotic story which never came of the ground which started in March 2015.


    Nevertheless, for the people who bother caring; here I have some links to notes I took around the project:
    The first version of the spreadsheet database:Cod4 Codjumper Maps Statistics - Google Sheets


    The second version of the spreadsheet database, Codjumper-Data:
    All Cod4 MontageJumps of Custom Maps - Google Sheets


    Collecting all cj-maps including their routes by searching on related sites, taking a look at the maprotations on pretty much all cj-servers and taking a look at every map in my usermapsfolder where I’ve gathered all sorts of maps over the last 4 years, though not by using a procedure for it (so the collection was based on my pure personal perception of what I could consider as a ‘cj-map’):
    All cod4 codjump custom maps.xlsx - Google Sheets


    A compilation of some notes I took for the project ‘Codjumper Data’:
    Codjumper Data kladnotities.txt - Google Docs


    A more constructive setupdescription of ‘Codjumper Data’:
    Codjumper Data.docx - Google Docs


    As I look back to this I think March 2015 was the start of a period of a ‘gamingperspective-struggle’ towards codjump or a ‘codjumper-depression’ over a course of 2 years which eventually lead to the point right now of me quitting the game.


    An unhealthy obsession which should’ve stopped way earlier.


    FrisbeeSky

    Hello,


    This topic is meant to post your cj-projects and ideas.
    I figured that within the cj-community that on average there are a lot of projects running per person.
    Also there are a lot of ideas people have for certain projects, but simply due to the fact that they take a lot of (1) time, (2) energy and a require of a lot of (3) motivation it’s often in the perspective of those people not worth starting or finishing it because many people don’t have that much time, energy or motivation to work on such a project alone.
    This results in many potential unaccomplished cj-projectideas, many unfinished cj-projects and a very slow rate of cj-projects getting finished which is needed to maintain an active cj-community.
    So the simple solution to think of for that is that the people in the cj-community who have some time, energy and motivation (even if they only have a really small amount of it) should stack up those 3 substances in order to accomplish those cj-projects.
    An important idea to keep in mind is that working as a group of people on a project should balance out the relation between ‘time+energy invested’ versus ‘endresult+response from others’.
    Also, working on a cj-project with one or more people could boost up your motivation and energy for it while the amount of motivation and energy required decreases per person working on the project*.
    But now comes the most difficult part: realising the solution.


    And that’s where this topic is for.
    In this topic you can post:
    - cj-projects you are working on and where you could/would like to get some help on.
    - ideas to inspire some people who would like to start a certain cj-project.
    - cj-projects you won’t finish or even start since you have zero amount of one or more of those 3 ‘substances’ if you would have to work on that project *alone.


    In this way people will be able to know the existence of certain projects you are working on and perhaps maybe even offer some help.
    Alright, so in terms of realising that solution: step 1 is to let the people know about your project by making a post here in this thread.


    Here are some guidelines (in order) you could use when writing that post:
    1. elaborately describe the endresult you are working towards to.
    2. to trigger other people’s motivation you could explain how your project could serve the activity of the cj-community (the uniqueness and creativity of it).
    3. Clarity means a lot, so strategically express the progress by presenting a checklist of steps to accomplish the project might be something valuable working out, not only for others since that makes it way more easier to offer help, but you’ll also create a good overview on the project for yourself. This is how you do that:
    - Create a checklist where you divide the project in steps and think about how much time each steps takes in that checklist.
    - Now do each amount of time per step times 2, because the reality of working on cj-projects is that the amount of time you will have spent to it is always twice as much as you thought before you started the project, just trust me on that, it’s true...
    - Try to split or merge those steps into periods of time which is almost equal to the amount of time every time you are able to work on the project.After that create a schedule in your agenda saying ‘just work on the project’ and keep working down the checklist of steps to strategically work on your project.In this way you won’t be able to say to yourself ‘oh.. for fack sake, I am behind schedule... *sigh*’ which could demotivate you; just accept those moments you are not able to complete one step each time in the checklist you work on the project.
    4. Provide contact information: when people would offer you some help it’s very useful to let them know how they could contact you. (f.e. Steam profile link)


    Here are some valuable things to keep in mind when working with one or more people on a cj-project:
    - When you accepted help from others or when you decided to work with one or more people on a project, they become part of the project which means that their creativity is also going to be part of it which means that your project won’t be 100% designed according to your creativity, learn to accept that and use your creative mind to blend your creativity into theirs. You could also try to find some excitement in the fact that the endresult now gets more ‘mysteriously’ since other people’s creativity are involved too.
    - When you give feedback on the other person’s work (on the project) try to follow this structure:
    amount of criticism=amount of compliments.
    There is nothing wrong with criticism, but neither is there anything wrong with giving compliments.
    - Actively have contact with each other; maybe even schedule moments where you both talk about the progress of the project. Even when you work alone on a project it’s very useful to talk with others about how the process is going in terms of what works out very well and what struggles you meet while working on it.
    - The endresult often turns out differently than when you created the idea before you started working on the project, so be aware that when you start working on a project based on an idea, the project idea is not a script but it’s a guideline.
    - Try to enjoy working on it.


    Good luck and have fun!


    FrisbeeSky

    These are my personal tips when you are making jumps in bouncebuilder_v2:


    What you should focus on when making a jump:
    Use more (challenging) obstacles in a jump than just a startplat, a bounce and a landplat:
    1. More blocks (which you need to avoid to make the jump)
    2. More walls (you need to use to make the jump)
    3. More containing your strafe to make the jump and to prevent overjumping.
    (So not all the way perfect acceleration required to make the jump)


    Those make up the quality of a jump.


    What you should focus on when making a route:
    A ‘pro’ player should not focus more than:
    * 0-1 seconds per attempt to succeed a 5-second-jump when the player wants to relax.
    * 1-2 seconds per attempt to succeed a 5-second-jump when the player want to have a challenging speedrun.
    * 2-3 seconds per attempt to succeed a 5-second-jump when the player wants to have a tryhard speedrun or to ‘just’ play a challenging route.
    * 3-4 seconds per attempt to succeed a 5-second-jump when the player wants to have an ultra tryhard speedrun or to ‘just’ play a tryhard route.
    * 4-5 seconds per attempt to succeed a 5-second-jump when the player wants to ‘just’ play an ultra tryhard route.


    Hello,


    This topic is meant to share or learn mapmaking experience regarding making cj-maps including tips and tricks worth knowing while making maps in bouncebuilder_v2, radiant or any other place regarding mapmaking.
    This topic is basically based on the idea I had regarding making a compilation of information regarding mapmaking in a certain spreadsheet (you can find that idea here).
    Perhaps this topic could be a great source to use if anyone in the future would care enough to realise that idea.
    Anyway, things you could find in this topic are:


    - People’s ‘cj-philosophy’ of making cj-maps.
    (Keep in mind that you, as a mapmaker for example, might not agree with other people’s opinions but that is good since it at least made you think about the given perspective(s) before you didn’t agree with it/them, which, in the end, still enhanced your perspective on the progress of mapmaking.)
    - Compilation of YouTube tutorials and channels.
    -Written tutorials.
    - Art/design/theme tips.
    - Just some tips mapmakers like to focus on while working in radiant:
    *certain (hidden) tools you might not know.
    *(link to) shortcuts/a manual.
    *the pattern of steps when making a map.
    (for example: making the spawn, then the design of each way, then the jumps of each way, etc. (disclaimer: I am not a mapper so I don’t know, I just uttered out an example))
    - Tips jumpers and testers like to focus on while working in bouncebuilder_v2:
    *how to prevent repetitive jump themes.
    *weight of difficulty and effort required to perform a jump versus an entire route.
    - Links towards often used scripts (with credit).
    - Errorsolutions
    (please don’t discuss errors, only put solutions here, make a different thread for a certain error and put the solution in this one (by quoting the post from the other topic for example).
    - More things which you may add to this list in this post if you are authorized to do so...
    - ...
    - ...


    I figured perhaps if someone who cares enough and is authorized to edit this post could quote the ‘best posts’ (more than 5 likes or so) between the next to lines:


    _______________________________________________________________________________


    *insert here*


    _______________________________________________________________________________


    Keep in mind that the only way this topic could turn out successfully if you, especially if you’re a mapmaker, would make posts regarding certain things called out in the list above.

    Another important thing to keep in mind is that this topic is not meant to discuss what guidelines exactly make up a good cj-map, no, it’s only meant to present a variety of guidelines a mapmaker could focus on. It’s no use to start a discussion since that is not healthy for the activity of this topic and at the end of the day it’s the mapmaker’s opinion which is going to win when he/she is working on their cj-map.


    I hope this topic in combination with:


    - The ‘Share your Cj-projects&ideas!’ thread:
    Share your Cj-projects&ideas!


    - The ‘Map Showoff Thread!’:
    Map Showoff Thread!


    - The ‘What Are Your Top 5 Favorite CJ Maps?’ thread:
    What Are Your Top 5 Favorite CJ Maps?


    could help out with a more strategic way to increase cj-map activity by sharing you philosophy/experience about it.


    Let’s hope for the best,


    FrisbeeSky

    Project permanently cancelled.


    Reasons are in this topic:
    ‘I quit Codjump’ – FrisbeeSky


    Hello,


    After I read the following post, I really felt like making a thread about this.
    In case you haven't read it already, here it is:


    Ah don't get me wrong, it's still my favorite game as well. It's just getting harder and harder to take this game seriously as the player numbers are declining and the game has reached sort of skill cap, which is really hard to overcome. I'm not saying there isn't more to be done, but at this point the amount of effort required to advance the game to the next stage is simply not worth, because the expected value you get out of this is so incredibly low compared to what you can possibly achieve with this kind of effort in different areas of life, let it be other games or other IRL things. Sure, if you're relatively speaking new, the passion may be still really strong as there is a lot to explore in this universe, which keeps you hooked, but I don't think the game still has the competitive aspect once it had back then. One of the biggest reasons is the fact, there aren't enough new maps, and the ones coming out do not tend to feature new techs/bounces, and even if they do, they are just rather brute-force bounces without any complex ideology behind it. The bounces are the same, map structures are the same, and funnily enough they even look the same in many cases, just featured with different styles of textures. This is a 10 years old game with a relatively speaking small community, and the game hasn't had meta breaking advances since years. It has gotten super stale sadly :/


    Even though this quote comes from a meme thread, it really is a spot on description of a major problem in codjump I think.
    And to be fair; it's something I've been thinking about for around 2 years now, indeed, way too long...
    But I don't think it would be a practical idea to create a novelsized post working out the entire thoughtprocess I've had.
    Yet it is spot on one of the major reasons why I haven't continued certain cj-projects which I've started a year or even 2 years ago. (A very good example is the montageproject TIME)
    So what would I like to achieve with this thread?
    Well, just to start with I would like to ask you to talk about the way your codjumper experience looks like.
    This includes your engagement about subjects such as 'playing the game (speedrunning, finding montagejumps, playing maps)', 'working/contributing on cj-projects', 'working/contributing on cj-videos/montages', 'the community overall', your motivations and demotivations regarding the game.
    For me: the more you can elaborate about it, the happier you would make me.


    Even though I really have a gut feeling that this topic will die really quickly, I felt like giving it a go anyway.


    FrisbeeSky

    Look how long that bitches fingers are holy shit. is that a hand or a fucking raptor claw


    Wait a minute.. now you let me pay more attention to that picture:
    ain't that device on the picture a device they use by pregnant women to check out the state of the fetus?


    ...


    Then why the fuck is there a man laying on the bed???!