Hello, I need help with a problem I'm having in radiant. I'm using a custom 20x20 texture. In radiant it appears correctly:
However in game it looks like this:
Does anyone know how to fix that?
.gdt for the texture looks like this:
Thanks!
Hello, I need help with a problem I'm having in radiant. I'm using a custom 20x20 texture. In radiant it appears correctly:
However in game it looks like this:
Does anyone know how to fix that?
.gdt for the texture looks like this:
Thanks!
try to use 'Chechnya' instead and change the reso to 16x16
+ maybe this settings help, aint sure, never seen this kind of error
I had some problems with textures too until I switched to the targa image format (.tga) which fixed them for me. Maybe try that.
try to use 'Chechnya' instead and change the reso to 16x16
+ maybe this settings help, aint sure, never seen this kind of error
Changing the 'Locales' shouldn't make a difference, I always select 'case' and 'test' so they display in radiant under those categories.
Please tell me you don't mean 16x16 for the texture resolution?
It'll look like absolute shite @ 16x16
Changing the 'Locales' shouldn't make a difference, I always select 'case' and 'test' so they display in radiant under those categories.
Please tell me you don't mean 16x16 for the texture resolution?
It'll look like absolute shite @ 16x16
he's using 20x20. maybe it has something to do with the p quality. idk, its just worth a try. (that may be why everyone uses like 256, 512,...) and 16x16 is one of this numbers.
Well, converting the texture to .tga didn't fix it. And about converting it to 16x16, I've succesfully converted textures of size that was not power of two so that shouldn't be it. I'll keep messing around with it and post here if i get it fixed.
Asset manager needs a texture with a power of 2, like Arkani said. Otherwise it will not compile the texture, but it's weird because it seems to work for you on a texture which is not having a power of 2. So yeh, try 16x16.
Asset manager allows the usage of textures like that. Try with "no tile" and "nomip bilinear" settings. However, I recommend using 512x512 too.
Skorp, if you didn't find any solution yet, provide us the .jpg file you're using, I think we can give it a try too.
Skorp, if you didn't find any solution yet, provide us the .jpg file you're using, I think we can give it a try too.
Okay, I'll send when I see you on steam
Well well well, the error just got onto a new level. I remade the texture in 32x32 and converted it into radiant. But the texture was blurry in radiant, so I tried re-converting a few times with some setting changed. After i did that a few times when I wanted to open level editor, this happened:
EDIT: this specific problem was fixed
The power of 2 is actually a power of 4 not 2 and 20x20 works same as 16x16 4x24 or any similar powers of 4. Also this is just needed if u make use of the mipmap system i think, also textures need to be .dds asfar as i know. This is definetly not your problem.
i Would search the problem more in radiant, when u select the brush with the textures press (i think) s to open up the texture window, there u can player around with the settings
The power of 2 is actually a power of 4 not 2 and 20x20 works same as 16x16 4x24 or any similar powers of 4. Also this is just needed if u make use of the mipmap system i think, also textures need to be .dds asfar as i know. This is definetly not your problem.
i Would search the problem more in radiant, when u select the brush with the textures press (i think) s to open up the texture window, there u can player around with the settings
I messed around with everything there is in the texture S menu, but that didn't fix it. Also custom textures can be in .jpg, .tga, and .dds as far as i know. For now I just recreated the texure in 32x32, which fixed it. There might be a limit for how does a texture of size that's not power of 2 repeat. Idk, either way for now it's fixed, but if someone knew why does a 20x20 texture not repeat properly, I'd appriciate it
simply try to choose "tile both" under normal map
simply try to choose "tile both" under normal map
The texture wasn't power of 2 so that would just create an error. Thanks for the reply though!
The texture wasn't power of 2 so that would just create an error. Thanks for the reply though!
ok well
i had the same problem with an 1024x1024 texture and fixed it like i told
so might be helpfull in future
i dont think that all of .jpg .tga and .dds support mipmap features, thats why i said choose dds, cause i dont think tga and jpg supporting it. Shouldnt matter for your situation anyways