Sup guys,
As you may have noticed i worked the last week on some mod upates, including new features, like overall playtime based Ranks and a Speedrun event Script.
Speedrun Event Script:
With this script (atm only Soviets) can start a speedrun event on the Main server,
it will start with a warmup period which is shown in the Bottom right of your screen.
As long as the warmup is running, and also before people can register to participate in the upcoming event. You can easily check if you are registerd which a short look on your icon in the scoreboard,
also there is a message in your killfeed when you toggle your registration.
The Finish needs to be set before the freezetime starts.
After the warmup Time ran out, there is a 10 second freeze time which will teleport every participator to the Sr Manager (the one who started the event) and unfreeze them when the freezetime has ran out.
Now the event started, and you will see a timer running up on the right bottom of your screen, also the Players remaining in the run and the distance to the finish is marked in the left bottom of your screen.
The guys how choose not to participate, can just continue playing normaly and wont be affected in any way by the running sr event.
If you disconnect/crash/timeout/joinspec you will surrender. The first guy who surrenders will get the last place, the second will get the secondlast place, and so on.
if the timelimit of the event has been reached the remaining players will get placed before the guys who surrendered, based on how far they are in the way where the sr event takes place.
Ofcourse the guys who finished placed before the ranouttime and the surrender players, based on their finish time.
All Scores will be written down in the center of the screen after the event has finished.
While you are in a speedrun event, you wont have accsess to:
- UFO (will be disabled before with freezetime)
- TP to where you look
- .tpto / .tphere (also players who participate cant be teleported by others with .tphere)
- .restoreposition / .rp
Also your sessions savehistory will be cleared when the event starts, so besure that you dont forget to save after event started.
Also i added a function which sets casters and streamers, for livestreaming sr events in the future.
GSM CMDS:
Everyone:
!sr p
toggles registration for next SR event on and off. (Status visible in Scoreboard and Killfeed)
Soviets:
!sr warmup <time> <warmuptime> <wayname>
starts an SR event
<time>: Sets the Time you have to finish
<warmuptime>: Sets the time of the warmupperiod
<wayname>: Sets the Wayname String which will be printed out
!sr setfinish
sets finish on position of executer
!setcaster <name>
Sets Main Caster of SR Event.
!setcaster2 <name>
Sets Second Caster of SR Event.
!setcaster3 <name>
Sets Third Caster of SR Event.
!setstreamer <name>
Sets Streamer of SR Event.
!streamtweaks <name>
Enables Streamtweaks which disable alot of unimportant huds, visuals
and changes fov on 1.2
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Playtime based Ranks:
Also as you may have noticed that we have a new Rank system for normal players, with new rankicons.
The Rank you get depends on your overall playtime on our Main Codjumper Server.
undefined playtime = Unknown Rank
>20h = Novice Rank
20-100h = Amateur Rank
100h-400h = Regular Rank
400h+ = Veteran Rank
However at the moment these ranks are just for style and not completly finished.
Imagine connecting them with permissions like f.e Gravitygun for Veteran, or Admindeagle for Regular.
Also i maybe will add more ranks on 750h and 1000h for the tryharders :D.
So if you have ideas regarding this 2 Features or modfeatures at all this is the place to tell them. I kind of got motivation to improve the mod in various way :D.
This thread will be a way for me to collect your critism and your bugs reports.
Greetings,
Viruz