Beiträge von UFaced


    edit:
    Added the script (dvar controlled) so a map which was just played will not appear in the votes at the end of the maps (for how long depends on the value the dvar is set to).
    Added the text to tell the players how to vote.
    Added the feature that a random map will be picked from the vote table if no vote was cast. (Before the first in the list was taken)


    Awesome thanks :thumbup:



    edit 2:
    The improvement not to pick "new" players and players with low ranks as assassin, slave/dog or king is really a pain, i don't think it will find it's way into the mod.


    Okay, it would have been nice but it's really not a big deal ^_^



    edit 3:
    For the help menu it would be cool if you could send me a text, i'll remove htt and ctc (they won't be added to the mod so there is no point in keeping the explanation)


    Cool! Could you make maybe 2 or 3 tabs at the top, so on the first page would be the gameplay info and most important info, on the second the additional useful info, and on the third the credits. It's just an example, it could be organized in another way, but I think it would be more user friendly to have several tabs.


    So looking at the first tab would quickly provide the really important info, and would be enough to understand the mod, what to do and what happens, and there would be too much text so the beginner wouldn't be reluctant to read it.


    But then afterwards he could look at the second tab, if he is interested in more info (for instance, the info about prestiges, unlockables etc would be there).


    Putting the Credits on a last tab would be to minimize the amount of the text on the first 2 tabs.


    Players would click on the tabs to see them.

    Yes we are aware of this issue, and as Yuri said in the upcoming update we'll be able to disable CP, I had already planned to remove it on lolzor ;)


    #Closed (and moved to CoD4 section).


    1. Kinda hard to realize, imagine you have 5 maps in the rotation and you set the dvar to 3.
    There won't be much maps left for the vote.
    But i'll think about a solution, because i like that idea.


    I think it's no problem. Just create the dvar like this:
    set scr_playedMapWontShowUp 0 //Any number from 0 to ?? (0 = disabled; 1 = The map just played won't show up next vote (which means the vote at the end of the map); 2 = The map just played won't show up in the next 2 votes; etc) (default 0)
    And anyway, I think with the huge amount of maps existing for CoD4 now, no decent server has less than 20 maps in rotation ^^ Even with stock maps only, I think it would be around 15 maps?



    2. Yea sure, that's no problem to pick a random then.


    Nice :thumbup: I think it's really needed.
    Actually instead of letting the first line blank, I think you should write on it: Click/Fire to vote. (I can't remember if it's written somewhere already).



    3. Hack the terminals and Contain the code will never be finished because ktk has changed in so many ways that it would be a way to big effort to change all scripts again to make them work with htt and ctc.
    Good news is that i already started to make htt a stand alone mod (sadly the testserver was empty all the time), but let's finish ktk first before we step to htt.


    Oh that's nice! But yeah, first things first :D
    But to come back to the Help Section, I think it's really important to update at least the English version. If you say you are okay with it, I'll make my own, send it to you, and you'll edit it the way you like to replace the current help section with this new one :)


    That's a great idea, i'll see how i can add it.


    Nice :thumbsup:



    edit:
    @UFaced New version is up, check your PM ;)


    Uploaded ;)


    Yes true ^^ But as at first he wrote it as a member application, I wasn't sure I could do it ^^



    Anyway, thanks for your interest in our community Harry Potter, though as stated in the thread I gave you the link of (and which deleted User quoted), we have currently a lot of active trusted players (especially on KTK), and thus we're only accepting outstanding applications. Your application is very short, and has nothing special. It's not really bad, but not good either.
    Hence, your application is rejected. Sorry.


    #Rejected.

    #Merged.


    @Rhoyder I think AyzenExcis was PodFag and he changed his key. If you see him in game, before doing anything, check if I'm online on xfire, and hit me up so I can come and give him a special ban. If I'm not here tempban him ^^

    Another improvement idea :D


    Sometimes we see level 1 people being picked as King. It really sucks because they have no clue what they should do, they don't even realize they are king, and get killed in no time, which is annoying for everyone.
    It would be nice if when there are over 10 (for example) people on the server, people under prestige 0 level 20 (for example) wouldn't be picked as King.


    It could work for assassin or dog/slave as well. Because when noobies who just joined the game for the first time and become assassin or dog on one or their first rounds, they'll get completely wrecked and most likely will ragequit and won't come back on the server ever again ^^


    If ever there are over 50% (for example) of players on the servers who are under prestige 0 level 20, the script wouldn't trigger.



    Edit: About the help section, you can grab ideas here: 3xP' Multigaming Community - Homepage » Static Sites »KilltheKing (in the "KTK Guide" part). It's not really up to date though so some things would surely need to be slightly changed.

    Hey I noticed a little bug in the newest version of the mod...
    When a new round starts you can walk away from spawn until the first assasin gets chosen...


    Is it only the first round of the map, while waiting for more players to join (or waiting the 10 seconds at the beginning of the map), or every round?



    And the hardpoints thing is still bugged...


    Can you add more details? What exactly happened? Did you not get any hardpoint, or you got some and some others not? Was it all rounds? Etc.


    @Viking You didn't answer this, what do you think?


    Improvement ideas:


    - Vote system: A map which was just played shouldn't appear in the vote at the end (or maybe even in the vote of the next map as well). To avoid "too popular" maps to be played too often and kill the maps diversity. Maybe you could even add a dvar so we could choose in cfg for how many maps a map which was just played wouldn't appear again.


    - Vote system: I don't know whether you fixed this or not. I think that when the map ends, if you don't click at all, it will make you vote for the first map of the list. Maybe you should add a blank line on top of the list, so if you don't click, you don't vote for any map. If ever no one votes, the map will be chosen randomly from the list.


    Last thing: I would really like to see the Help Section improved.
    New players often ask what they have to do in the mod, always ask how can they be terminator, or why the fuck they spawned as guard again, or why they went from assassin to guards...
    I think the Contain the code, and Hack the Terminal parts should be removed (if you make them later you can add the parts again later :D ), and should be replaced with the most useful information.
    I'll be happy to make it for you if you want.
    I know you would like to have the same Help Section for all languages, but most people understand English and I think it's the language by default on the mod, so I really think it's important to at least edit the English help section.

    Hey guys,


    I just contacted Rednose (the map maker), and he's looking for a mac player to help him fix the problem. Not sure it's actually possible to fix the problem on Dome, but at least he'll be able to avoid it on his future creations.


    If any mac player would be kind enough to help him, please add him on xfire: banana2077 or steam: exe_rednose


    Thanks ;)

    I think you're looking more for a trusted position than for a member position (from what I can read).


    Anyway, your application is way too short, and in both cases, you would have to edit it.


    If you're looking for the trusted rank, please read this first: CoD4 Trusted player application - Recent changes [READ before applying]
    Then edit your app, and then I'll move your thread to the right section. You can indeed also decide to give up on your application if you don't want to take the time to edit it.


    So yeah, we have 2 models less now.
    Better then nothing :/


    Yeah better than nothing ^^
    If you still need to remove weapons, IMO the only 2 weapons that could be removed are MG42 (because IMO it looks ugly (MG42_WaW.png for those who don't know what MG42 is)), and the Mosin nagant, because first, I like a lot more the snipers with "sighting glasses", and furthermore it has a very bad rising animation (maybe no rising animation actually?). All the other weapons are looking great and are used a lot more (at least on our server ^^ ).


    What about the wordmodels of weapons with attachments btw (replacing them with the models without attachments)?


    Random thought: Is it possible to reduce a bit the L96A1 reloading time? It's really long (because we can't "cancel" the end of the reloading animation like we can do with most weapons in CoD4).


    Btw, what was the tire on death?

    Improvement idea:


    Just thought of smth I'd like to see, after playing again on poolday... I think RPG should inflict some self-dmg.
    Nothing really big (it should never kill in one "hit", otherwise it would suck), but maybe something like 40 dmg.
    Because in poolday there are many weapons you can pick on the ground, including an RPG (you can have 20 ammo max at a time but that's still a lot). And sometimes people just pick it and keep camping and spamming it. If it inflicts some self-dmg, people won't be able to spam it as much.
    If it's possible, would be cool if you can add a dvar to enable self-dmg for RPG :D And maybe a dvar to choose the dmg it does to self :P

    firefox will eat more ram xD.


    A slow HDD could be a reason for random lag spikes too


    Hmm that's a possibility, sometimes when I check Windows Task Manager I see that the use of my HDD is at 100% (quickly goes down to better % though). Apparently the use of the HDD usually comes either from System, Firefox, or my antivirus. Would a SSD fix this? I've been thinking about buying one - I saw some 120 GB SSD at around 50€, though I'd have to reinstall windows etc and I'm lazy :P


    Anyway I just installed my new RAM, so first I'll check if things go better :D If nothing changes, I'll think about buying a SSD maybe. I don't want to put money and effort into something if stuff goes smoothly with the new RAM, the boot speed etc thanks to a SSD would just be a plus ^^

    Hey Robert,


    Your GUID is 610b5be0 not G10b5be0 (3xP' Statistics ~ « Player Details).


    Anyway, does anyone have any proof of his prestige?
    Yes I played with you and I remember you had a rather high prestige, but I can't remember the exact prestige of everyone ^^


    If no one has any, I'll think about which prestige I'll set you to, maybe 25.


    Also after I've restored your prestige, you should make a backup of your rank (read the first post of this thread if you haven't yet).

    I think, for that simple programms you don't have to Upgrade your Laptop. Cod4 is Running with 2gb ram, same Frames at 4gb, or 8 gb...Your CPU with dualcore and 4 Threads is able to manage your system. I starting my cod4 and Firefox, Teamspeak and 2 other programs and 2 of my 6 treads cpu were in sleep-mode...The Ram was up to 3,2 Gb...


    Well I still have problems, so it must come from something :/
    Actually once the game is launched I reach the max FPS easily (60 in LoL and usually 125 in CoD4), and everything is usually fluid. The problems usually happen when I launch a game, for example LoL, I sometimes get huge freezes (like over 30 sec freezes at the beginning of a LoL game for instance). Or sometimes in the middle of a game, I get big lag spikes for no apparent reason. But the fludity/FPS when I don't have lagspikes is totally fine (125 FPS in CoD4 at all time - that's the minimum I wanted when I bought this laptop, and that's what I get :P ).


    And actually, I just found out I had a process/service launched at the PC boot, which was using 30% of my CPU at all times (a printer communication related service - which apparently was always looking to establish communication via wifi with my printer, even though I rarely use it...). I disabled the automatic launch of this service, and now my CPU usage is usually 1% to 15%, while my memory usage is always around 70% with just a few programs launched (Firefox in the program using almost all the memory).
    So I'm sure the problem doesn't come from my CPU (unless the Windows Task Manager is a liar :P ).
    Anyway, I'll see what happens when I add 4 GB of RAM :D

    The arrow of the explosive crossbow and the throwing knives are handled like grenades, so to specify my statement:
    The explosive crossbow, the throwing knives and the grenades will damage the helicopters when they explode in the air (close to it).


    Okay nice!



    UFaced:
    I'm not 100 percent sure when exactly the round start bug happens, but it does not happen with bots, that's why i can't reproduce the bug local on my computer. :/
    If it's okay i would like to upload a new mod.ff tomorrow with some messages on the screen which help me to locate the problem.
    It will be annoying for players to have the message on the screen but will help me a lot.


    Sure no problem.
    Though I really don't have a lot of time these days (it may look like I have time because I'm often on forums... I'm just procrastinating on forums :D ), so I can't test stuff on the server.
    I think if you want to test stuff by yourself, the easiest way would be to go on our main server (91.121.21.210:28969) and ask people if they would like to come with you on the test server (by typing !ktktest). I'm sure many people will be glad to help the mod maker ;)




    @All, quote from the first post of this thread:

    Edit:
    Stuff which needs to be tested/verified:
    - Do settings reset or not after a map change or after you reconnect? (talking about this: k9hppk.jpg)
    - Any problem concerning Hardpoints (for exemple, not earning any). If you had no problem with Hardpoints, please report that everything went fine for you.

    The point with the Crossbow causing damage to the helicopter brought something back to my mind. What about throwing knifes doing the same?
    I tried it sometimes only realising the Knife just explodes appearently not doing anything. Would be a nice way to make those unlucky guys like me be able to get rid of the chopper by throwing knifes instead of dying several times until the first weapon appears.


    At first I didn't understand everything, because I thought you were talking about exploding arrow, which actually does no dmg to heli (maybe it should be changed? @Viking is it possible to make explosive arrow deal dmg to heli? Edit: Ugh nvm I hadn't seen your edit. Nice :D ).
    Anyway, I dont think it really matters whether throwing knives deal dmg, because the heli is sometimes to high to even reach it with a throwing knife. And also, in 2.09.31, we can choose the percentage with which each weapon an assassin has a chance to spawn with, and the katana appearance is currently reduced to 5%, and the knife to 15%. So you have a lot more chances to spawn with a sniper now.


    About the bug with the game not starting, you had told me (by PM) it was with exactly 3 players, not 4.


    Edit: @all
    Quote from the first post of this thread:

    Edit:
    Stuff which needs to be tested/verified:
    - Do settings reset or not after a map change or after you reconnect? (talking about this: k9hppk.jpg)
    - Any problem concerning Hardpoints (for exemple, not earning any).


    I tested these things after uploading the latest mod.ff, and they were still buggy. Though I had to use bots as I was alone, and I'm pretty sure they always fuck things up.
    So if you have the opportunity to test this stuff with real players only, that would be nice if you could report if everything was fine (or not) for you.

    Hi guys,



    Recently, many players applied for the rank of trusted player, and many were accepted (especially for KTK and DR).


    Hence, due to the increasing amount of trusted players now playing on our servers, starting from today (02-12-2014), and until further notice, we decided to have a stricter judgement and accept less applications.


    This means, that only very good applications will be accepted.
    Any too short application, too badly formatted, with too many spelling mistakes, or missing any of the required information, will be instantly rejected, and the applicant won't be able to apply again for the next 3 months, unless an administrator expressly authorizes him to.


    Also, be sure to be known on the server by at least a few trusted players or/and members before applying, so you can get feedback. With no feedback, your application will be rejected within a week.


    Thank you for your understanding,


    Edit: If you wish to apply anyway, you indeed still have to read this thread first: CoD4 Trusted player application - Read before applying.



    Have fun on our servers and see you guys ;)

    Rejected and closed.


    As said above, your thread doesn't bring anything new and hasn't been improved.


    And I think it's common sense that if you got rejected, it's useless to apply again the following day.
    Anyway, I will add a note on the "read before applying" thread saying that you can't apply for 6 weeks after you've been rejected.