Edit: Sorry for the long post
Okay
Well the idea behind the xpmulti dvars was to:
1) make it easier for beginners to level up, so they can catch up more easily with higher prestige people
2) but also to make it a bit harder to level at high prestiges, to keep some challenge and not have everyone reach very high prestiges easily
In the end, it would take about the same time (or maybe a bit more) to reach the last prestige, but it would benefit the beginners. The hardest prestiges to get would be the ones which don't bring any new perk or anything as only 28 points are needed to have everything basically.
But anyway, not a big deal at all, was just a small idea
I have a few other things to add (I just read again the .doc files I had sent you through Steam). I picked up those I thought were the most important.
Small bugs:
5) Hardpoints and nades cannot be used for the rest of the round when you turn terminator.
You “lose” the hardpoints you already had, when you turn termi, until next round, or if u get killed and become guard again.
Really annoying, for 2 reasons, the first being you can’t use the hardpoints and nades, second being since you can’t make room by using them, you won’t get the upcoming hardpoints. Even though they don’t show up anymore when you turn termi, they’re still there and take the room.
I think this one is fixed is .31, you've done something to fix it?:
4) The carepackage bug.
When you use another hardpoint before using your CP, then you won’t be able to use it until next round.
For instance you earn CP, then airstrike, then you use your airstrike, and then you try to launch your CP, it won’t work.
And 2 improvement ideas (which are really little things, not important at all but would be cool):
3) The final killcam.
Really not an important idea, and maybe hard to make. However, I thought it would be really nice if we could see both the guy who inflicted the most dmg to the king, and then the guy who killed him. Sometimes the killer was just a lucky guy, while someone just before performed some amazing action and the kill was “stolen” (many people complain about “killstealing” ). If the same guy inflicted most dmg and killed, there would be only 1 killcam indeed.
People like final killcams so even if there is 10/15 sec of killcam, people would still like it I think.
This one is a bit less important since we can choose between dog and slave, but would still be really nice:
11) A toggle out / in system for dog / assassin / king.
People can choose “no” or “yes” or “idc” (by default “idc”) e.g. (“Do you like to be dog?”; “Do you like to be first assassin?”; Do you like to be King?” in the options page).
For example with dog, if for instance the system would have picked someone who chose option “no”, it will check if on the server there are people who chose “yes”. If there are, it will pick instead someone randomly from the people who chose “yes”.
It would be awesome because it would avoid rounds lasting 30 secs because some people hate being king and get killed in no time, avoid people leaving because they are dog and hate it, and overall everyone would be happier because they would get what they like more often.
You can rotate the order of the prestige icons as you wish, all you have to do is to switch the names of the iwi files within the iwd.
So basically I could also change the iwi files, for instance those of the 10 last prestiges, to replace them with the BO2 emblems?
PS: Stupid CoD4 engine
Edit:
One little improvement idea again: When someone uses Heli, could it say on assassins' screen: "Shoot down the heli!", or something like this? I think not everyone knows they can shoot it. Sometimes with some teamwork it could be taken down quickly, but usually people just don't give a fuck and get killed over and over again without even trying to shoot it -.-