Some of you may know that I´m experimenting with custom hlsl shaders within cod4.
It was possible back in cod2, but not many people knew how to really use it.
Unfortunately, IW didn´t include a way for us to compile custom shaders in cod4 --- but a guy called Bear went through a bit of linker_pc - assembly and found a way to generate the correct hash to then be added to the shader_names lookup table.
Yet again .. no one really used it as his tutorial wasn´t very clear ... so here i come to the rescue
You may ask yourself what I´m talking about ... have a look:
I wrote a in-depth tutorial that you can find over on my site if you want something special for your next custom map / mod @ http://www.bouncepatch.com/hlsl.html
http://www.bouncepatch.com/hlsl.htmlI hope it´s at least useful to some folks out there