Map Showoff Thread!
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Noob wanted me to post some pictures of my map so here you go guys! Hope you like it
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Do we need to use balls to bounce?
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Here we go again memesters...
//I have no idea why they turned out to be this dark when screenshotting.. cba, that's what y'all get )))
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Finally someome creating a map in my honor
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mp_mosaic
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looks nice. I somehow get Final Fantasy vibes 😂
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mp_nostalgia_v1 - almost complete. OS Pathway, includes old CJ maps. Intermed pathway for modern type CJ and Ez modern type. No advance way because the map can't compile more areas. Hope to release for the server.
Link: imgur.com/a/aAIH0F1
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mp_nostalgia_v1 - almost complete. OS Pathway, includes old CJ maps. Intermed pathway for modern type CJ and Ez modern type. No advance way because the map can't compile more areas. Hope to release for the server.
Link: imgur.com/a/aAIH0F1
If it's engine limits, such as exceeded vertices (unlikely for you), max_indices etc, try to make every brush-type "Detail".
CJ maps in general don't have insane amout of detail, thus using anything other than Detail structures is pointless and inefficient.
Also, you could try to reduce the amount of unneccessary brushes. Seems unlikely, you don't seem to use insane amount of brushes, so it should be a final solution.
I presume you use different skybox for each way, and in case the new routes simply just don't compile, make a skybox around that route whilst having a reflection probe and a light orb.. should fix it.
That's all i can think of... if it still doesn't work, HMU @ discord: #skazy#2211