As this video shows I am calling YOU for demos for my first codjumping montage.
Like the video says you can send your demos to me via Steam which you can do by searching for:
Or just click this link to my Steamprofile: http://steamcommunity.com/profiles/76561198055289723/
I also have a strawpoll where I got some (new) ideas which I might include into the montage.
In this strawpoll you can vote whether you like to see some of those or not.
Once there have been a decent amount of votes I’m going to look whether there are some ideas which got totally disliked, if that’s the case I’m not going to include those, but if that is not the case I am going to do my best including those.
I am going to make a second strawpoll if more ideas will come up in the future.
Here is a better description of what I mean per idea:
Link to the strawpoll: Straw Poll
Shows the fps getting used like you see in a walkthrough.
- Fov 80, fovscale 1 or Fov 80, fovscale 1.125
Speaks for itself.
- ‘Way of the map’-display
Sometimes it’s hard to notice in which way or part of the map a jump gets performed, given the information of where it gets performed might help.
- Extraordinary 30 seconds - 2 minutes speedruns/free parkour.
You can compare this as a highlight in a speedrun where someone doesn’t fail for a few jumps which are normally quite hard.
It’s going to be requiert that the performance is going to be very skillfull and/or interesting to watch.
This gives freerun rooms in maps more attention too which normally doesn’t really happen in montages.
To the point: doing a jump which is interesting to watch when multiple people do it at the same time.
This requires a team of very skilled people since the odds of the people of the train getting the jump will decrease as many times as the amount of people who make up the train.
(if 6 people make up the train then the odds of the jump getting performed is 6 times less.)
If this gets through the votes I am going to organise a trainjump-event.
What this all means is something I will explain in a different topic.
Spreadsheet of All Cod4 MontageJumps of Custom Maps
I also made a new spreadsheet where I listed all the montagejumps of the montages which are listed at the top of the spreadsheet. (1450± jumps already!)
The reason why I made this is, is just so you can look up whether a specific montagejump you found is new or already old.
But only be 100% sure if the list says ‘Up To Date’!
At this moment there are still some montages missing and that’s the reason why it says ‘Not Up To Date’ all the way in the top left corner.
I will make a separate topic about this spreadsheet where I give more detailed information about the usage of this spreadsheet plus some more stuff.
Link to the spreadsheet:
All Cod4 MontageJumps of Custom Maps - Google Sheets
Before you send a demo for the montage I would like to get a predemo first.
It’s recommended to send one but not required to participate to the montage!
This predemo is a demo where you describe what you want to record and preferably also shows the mod you use and also whether that is going to give any issues.
This is needed so I can tell whether somebody else has come up with that idea or not and in some rare cases whether the jump is good enough for the montage.
The Mod I referred to in the video which prevents demolaggs (only if you use it in devmap though!):
Zippyshare.com - msjumpmod.rar
Whatever you tell me in Steam and whatever predemos you send me, I will automatically keep it secret unless YOU tell me otherwise.
This is said in the video, it’s written in the description of the video, it’s written in this topic; you got that guaranteed.
Do you have any questions?! Ask them in this topic or in the commentssection of the democall video.