added wasteland rebel and cyrex skin in original post
thx @HawK for suggestion didnt thought about wasteland rebel at first but its great
added wasteland rebel and cyrex skin in original post
thx @HawK for suggestion didnt thought about wasteland rebel at first but its great
Jo mates whats going on,
As some of you guys know we are working on a codjumper mod, and in this mod we will have ranks based on the hours the people played on our server, rewarding them with special ranks and the more important: Skins!
However i already created some with a great skin editing method in Photoshop CC where u can directly edit textures of a 3d .obj model and check it our live in 3D.
What i want from you now is ideas of totally new skins, and of skins i should remake from csgo.
f.e i thought about a Desert Eagle | Cyrex, or a Desert Eagle | Evil Daimyo
Check out CS:GO Stash - Browse all skins, stickers and items to visit all of the available csgo skins if u cant remember or dont know them
Skins i already have (some unfinished, im open for critism)
Hey, at first thank you for your application,
i like it, but as i told you before teamspeak activity is needed to get into our clan, and that will be quite hard atm if you are not german, ill wait for more oppinions and watch your activity
Greetings,
Viruz
musst mir noch das intro projekt und sound schicken
maybe it would also look cool from my pov if it would cut off the land
nice mate, enjoyed especially the drop and velocity edit of first jump
Critism:
scarletcitadel cc is waaayy too bright
filmburnoverlay on first jump way too much
black frame before landing first jump not that cool
dont slowmo too much or record with higher fps, @ some cases framerate is @ 15 fps or so (last jump slowmo)
Keep it up
if u want we can upload it to 3xp channel
Zitataddition to Vistic?:
fix dat pls =), all in all sounds great, your missing some information:
f.e the country in which u live and what maps you have finished, gap records, statistic links. Would be great if u add them
Application Process for 3xP' Codjumper-Team [Read Before Apply]
Also i saw alot of people dont understand our system with cj team and 3xp clan, so im just telling u again how it works for the case that u dont know it :P.
The 3xP' CJ Team and the 3xP' Clan are 2 idependend teams, the cj team is for active codjumper players, and the main diffrence is that u need some skill in cj & activity on 3xp codjumper to join it.
To join 3xP' Clan there are no skill or acitivty requirements, but, u need to be active in ts and get to k.now the other 3xp clan members to join as a member (can be a bit annoying for a non german guy as ts is mostly met by german guys)
So if you are applying for the cj team u made everything correct and chose the correct forum, but you are missing some informations
I like that u doinging all these design aspects in your freetime, what do you mean with that u do them professional, do you work like in a media company or just doing it in freetime? would be great to see some of the stuff u made, maybe u can link your youtube channel or so if u have one :P. Designers always can do their thing for 3xp in modding, textures, skins, edits, website and alot of more stuff so u can definetly bring yourself in with your work if u want =)
About your playtime required for the cj team, tbh i dont remember that i saw you being on 3xp codjumper, maybe im just wrong ofc, thats why u should add the link to your stats page =)
Greetings,
VIruz
125 fps only stagox? I would dislike that tbh as i think 125 only maps take out basicly the whole complexity of cj and for me 125 takes the fun ^^, 250 only would be cool
Anyways nice that u do a map
i also thought i may lag, but my ping seemed stable and fine, dunno it just felt a bit like bugging up and down on the ramp, dont get me wrong, normal players probably wont even notice ^^. Im just used to 100% smooth movement through codjumper and original surf, f.e on jh codjumper there is a little bug where the viewmodel teleports its position like 1 unit, and i cant strafe cause of that even when its so small :P.
Another point, if u dont rly surf yourself i highly recommend getting some high skilled original surf testers, if u want to recreate the feeling of cs surf. Surf is so complex that u probably wont even notice if things working diffrent/less good. also medium skilled surfers wont be good testers for stuff like that.
did u let professional surfer test your mod? like tier 4 to tier 6 surfers? would be interesting to know
today server went online, i just played very short but tbh it felt very laggy and the surfmod from jh which i played was better from my pov. But dunno just played very short.
if its like the surf i played on iznogods server then it basicly is like csgo surf, just in easy, so u can basicly fuck up your movements but still will get / maintain speed. Anyways i think its great that someone continued the mod and textured and reimported some maps. Would need to try to give a final statement
The most needed thing for Dr when there is a new mod is someone who cares about the server, means that he activly plays on it and reports problems, bugs and thinking of usefull and new stuff to be implemented. Not scripters
As mirko is not playing dr, its nearly impossible to create good content if there are no players or responsible persons that give feedback and wishes.
Its true that variation of editing styles would be good, but i think its bad to ask the forum or the community for the editing styles or themes, because this is part of the editor, and some editors just dont like some themes or arent that good in some styles, and i think its bad to force an editor to do a certian style or theme if he would personnaly made it diffrent. This will maybe reduce some motivation and creativity from the editor.
We should talk about lenghs (2 clips, 3 clips or timelimit or what ever)
And we should try to collect demos before we start and talk about what demos we will take.
As u know there were alot of Bad demos in BOTW, this is simply because of the fact that it was very hard
to collect 3 demos per week, and sometimes at saturday we just had one demo for sundays botw.
Its better to have demos for the at least next 3 Weeks, also maybe releasing a video every 2 weeks not every week will help collecting worthy demos.
Your Weekly Cj Dose definetly
and i think YWCjD is way too long, i prefer WCD but anyways this is nothing that needs to be officially annouced or so, we will see what people use, same like botw
stop being mad because deleted User flamed u..
nice mate
Various Fixes:
- SR Script now detects disconnect
- GreenArrow in Scoreboard will disappear after the run has been finished and also show correctly if u participate even when you are soviet, vip or switching teams
- SR Scripts now auto extends time so it can be finished
- Fixed Warmuphud spawning multiple times
- Added Removal of Gravity Gun in SR and giving it back afterwards
- Ranks should now detect your playtime more consistent
Live ranking while the event is running is not possible without alot of checkpoints, and alot of checkpoints would need to be set. This would be possible for a system like u know it from jumpersheaven, but it will also take variability from the sr script, as u cannot do a event on f.e a montage jump, or maybe just a part of a map and not the whole way.
Maybe i will add ranks for sr event winners. But these would be only available to get in like big tournaments not in normal fun events
Gravitygun will get removed
I dont see the point of writing down how much rpgs has been used, but i will probably add a no rpg function which removes rpg completly for the event
And maybe also a no haxfps function, but for this some other things would need to be done before to prevent con_maxfps hackz