mp_dr_misty addon - BraXi's Death Run Mod for Call of Duty 4: Modern Warfare - Mod DB
A new map made by Poseidon and kris, details in moddb description. Enjoy
mp_dr_misty addon - BraXi's Death Run Mod for Call of Duty 4: Modern Warfare - Mod DB
A new map made by Poseidon and kris, details in moddb description. Enjoy
add an other dl link
this is Poseidon first map, a long 9 month project. The main characteristic is nature and his main target was details. he hope you enjoy the map and give a detailed feedback.I'm sure he have fixed all the known bugs, but please report any if found.
Details
Project started at 1st January, 2015.
Map Name: mp_dr_poseidon
Traps: 12
Difficulty: Hard- Medium
File Size: 65.62 MB
Secrets: 5
Endrooms: 10
Time to finish: aproximately 90 seconds.
Screenshots : mp_dr_poseidon - Album on Imgur
Download Link : https://moddb.com/mods/braxs-d…od/addons/mp-dr-poseidon2
mp_dr_poseidon
Hope you enjoy.
To achieve this you will need a couple of things:
1- your Mod source (in this case i'll be using deathrun 1.2 source for Cod4)
2- Mod tool updated to lastest version "1.1" (For COD4)
3- Photo editing software that convert to dds (in this case i'll be using photoshop cs6 with Nvidia plugin)
4- a picture
So lets get started :
1) grab an image that you like:
2) Open it in Photoshop/Gimp/Paint. I personally recommend using Photoshop and change the picture size to a power of 2 (Ex. 1024x1024, 512x512, etc.)
"8", "16", "32", "64", "128", "256", "512", "1024", "2048"
3) Save the image as a DDS/TGA in root/raw/images (you must save it there). Works either way. Just use DDS for your case (if you use TGA just leave the settings as it is.)
4) Open up Asset Manager and select material and create a new entry and name it wat ever you want (You must remember what you named it)
5) follow the settings:
materialtype: model phong
surfacetype: none
go down and check texture scroll box
6) now select the dds you made before by click on the three dots in color map and convert the Asset (by pressing F10 or PC convert Menu). it should say "Conversion Done." if you had any error post it here
7) Copy the converted file in root/raw/images and paste it in your root/mods/YOURMODNAME/images folder.
For the material to work on the gun, you go into root/raw/xmodel and find the viewmodel of your gun. Since i m using the silver Deagle,i ll find "viewmodel_desert_eagle". Make a copy of it and rename it something like "viewmodel_desert_eagle_lava" (you want to keep the original one). Open the file with Notepad++(it Must be Notepad or it wont work) and find "mtl_weapon_desert_eagle_silver". Replace that with what you named your material in Step 4.Then save it and put in your root/mods/YOURMODNAME/xmodel folder.
9) Find your silver deagle file in root/raw/weapons/mp (you dont have it there just go grab it from main/iw_11/weapons/mp, which supposedly should be named Desertdeagle_mp. Make a copy of this as well and rename it "lava_deserteagle_mp"(The reason for this is to keep the original Deagle gun instead of replacing it). Open it up with Notepad++ and find "viewmodel_desert_eagle". Replace that with what you named your viewmodel file (in this case "viewmodel_desert_eagle_lava") in root/mods/YOURMODNAME/xmodel.and save it in root/mods/YOURMODNAME/weapons/mp folder
optional step to apply the texture to the model
optional) For the material to work on the model, you go into root/raw/xmodel and find the world viewmodel of your gun. Since i m using the silver Deagle,i ll find "weapon_desert_eagle_silver". Make a copy of it and rename it something like "weapon_desert_eagle_lava" (you want to keep the original one). Open the file with Notepad++(it Must be Notepad or it wont work) and find "mtl_weapon_desert_eagle_silver". Replace that with what you named your material in Step 4.Then save it and put in your root/mods/YOURMODNAME/xmodel folder.
optional) go back to your silver deagle file in root/raw/weapons/mp, which you supposedly named lava_Desertdeagle_mp. Open it up with Notepad++ and find "weapon_desert_eagle_silver". Replace that with what you named your world viewmodel file (in this case "weapon_desert_eagle_lava") and save it
10) go to your mod.csv and insert this lines
11) Build your mod and enjoy your sexy weapon
if you have any issue post it here