Oh than sorry sister, I'll never ever never ever say dat again.
Deathrun Map (Giga Pudding)
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Oh than sorry sister, I'll never ever never ever say dat again.
dat double contrai see what you did there... lol
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Wingzor is right. Where are dem titties??
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bad bad comeback
makes no sense sorry -
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._.
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It's decent, tried it.
Cool trap ideas.
Shitty textures.Make the path a bit more obvious, so it's easier to know where to go.
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It's decent, tried it.
Cool trap ideas.
Shitty textures.Make the path a bit more obvious, so it's easier to know where to go.
@BlaZe if you would of read the thread, you would have saw where I Said
im still gonna make some visual improvements.
I Thought the path was pretty obvious on a different note, could you leave some actual feedback so I know what your talking about? Because the criticism does nothing for me if you don't justify it.
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Are you planning on putting bounces in this map?
Im asking because most of the people use wrong angles which cause less frequent bounces.Edit: I dont know if you fixed it already but your skybox is also not completely closed. Coordinates: (-13988 15087 10516)
Feedback:
Since im not really into dr i can only judge by its look. Traps seem pretty normal to me, maybe try something weird but new.
Textures are pretty much the ones everyone uses when it comes to first contact with Radiant.
One thing that i seriously dislike is your light setting. You choose a dark skybox which does even have a moon in it,
yet your settings have way too much light. Maybe try to get it to a point where it looks like dawn.
This would also help you working with lights for better atmosphere and looks, because good light usage does make a serious difference.
Or you take another sky, thats your decision. But find a balance between world spawn settings and skybox.If you're planning on making a secret which contains harder bounces/jumps than you find in legit way,
you can ask me if you need help. -
Are you planning on putting bounces in this map?
Im asking because most of the people use wrong angles which cause less frequent bounces.Edit: I dont know if you fixed it already but your skybox is also not completely closed. Coordinates: (-13988 15087 10516)
Feedback:
Since im not really into dr i can only judge by its look. Traps seem pretty normal to me, maybe try something weird but new.
Textures are pretty much the ones everyone uses when it comes to first contact with Radiant.
One thing that i seriously dislike is your light setting. You choose a dark skybox which does even have a moon in it,
yet your settings have way too much light. Maybe try to get it to a point where it looks like dawn.
This would also help you working with lights for better atmosphere and looks, because good light usage does make a serious difference.
Or you take another sky, thats your decision. But find a balance between world spawn settings and skybox.If you're planning on making a secret which contains harder bounces/jumps than you find in legit way,
you can ask me if you need help.thank you for telling me that it is not closed.
my plan is to still edit the visuals im just using those for the time being so it is not a complete eyesore.
I am planning on adding bounces and there already is some in the map but maybe u didn't make it that far the bounces are on the right angle cause i haven't had a problem with them working.
Might change some of the traps but not completely sure yet.
There is going to be a secret which will be inside that big ass blue room that the map circles. But @Wingzor is doing the secret. It will be a codjumper secret.
Overall thank you for your feedback @deleted User
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Try to create a sniper room and bounce because it is better then only old...
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So... What's happen with the map? ._.
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So... What's happen with the map? ._.
wont be realised for 3xP'
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