#unbanned
Beiträge von mirko911
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revive deathrun
we already talked about that topic in Whatsapp
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Hi,
we stopped some of our servers, because they're basically dead.
Don't get me wrong, I'd love to see a popular hc or ktk server again, but the truth is, that most of our clan members doesn't play cod4 anymore. We also don't have people with enough modding knowledge to take care of the servers.
Sadly viruz and I don't have the time to work on these mods (we can barely provide updates for CJ). And there is a lot todo: starting with applying a universal menu/hud style to every server over updating the scripts to work with our new Plugin System, over adding new stuff itself to the servers (you may know the big "server XY Feature"-Threads). And even if we could manage to update everything to the 2019-standards, which would take at least 40hours per server just for updates), there would be no active admin for these servers. And servers without active admins/members are dead.
Most of us joined this clan when they were 14. We were in school and had tons and tons and tons of time. Nowadays most of us have a job, are working 40 hours a week or do study like me. You become tired if you work 8+hours a day as programmer, and in your free time you develop 4+ hours a day for a server which you know is dead.
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Hi,
most of the time it's because you have a key from youtube.
Can you send me your last 8 chars of your GUID. You should see your GUID on the screen along with the ban reason
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are there still people who struggle to get 333 FPS on a 12 year old game on a mod which allows you to do anything with your game settings (fullbright, ...)?
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some new tech/script ideas
please not. I don't want 24/7 server restarts due buggy gsc scripts ;-).
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I was just joking, no crash! I drive calm and responsibly (for real)
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Changed CSS Settings for Youtube Videos
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0 crashes / 0 scratches for me.
But someone bumped in my front license plate last week.
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PATCH NOTES for server_scripts 1.1.1
- * Fixes bug where some people won't receive money
- * Fixes bug where the countdown doesn't make noise
- * Fixes bug where the endMapVote Menu doesn't show up
- * Updates CJ Admins
- * Fixes bug with invisible voting in the bottom right corner
- * Fixes bug with wrong logprints in the activity tracking plugin
- * Fixes suicide bug
- * Changed scr_cj_timelimit to 999 Minutes for local servers
- * Adjusts shop prices
- - Removes rank debug message
- - Removes player money
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ohne die richten Source Files kann das in extrem viel arbeit enden. Wir haben z.b. für unseren CodJumper Mod bestimmt mehr als 200 Stunden invenstiert
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Fixed Accepted/Rejected Labels
It seems that all former multilanguage strings (string depending on your selected language) are broken
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hast du denn die Sources sowie die Modtools?
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Changed Default Language to english
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wenn die Namen nicht über Variablen geändert werden können, dann musst du die Änderungen direkt in den Menu Files vornehmen und anschließend den Mod neu compilen.
Es kann auch sein, dass die Namen [Iss] Modern Sniper und co. als Language String vorliegen. Dann müsstest du die Sachen ebenfalls in den Sources ändern und neu compilen.
Eine letzte Möglichkeit wäre es, die mod.ff Datei mit einem Hex Editor zu bearbeiten. Dabei muss aber die Länge des neuen Strings exakt der Länge des alten entsprechen
//english:
if you can't change the names via dvars, then you have to change the entry directly in the menu files. Afterwards you've to recompile the mod.
It can be, that the names like [Iss] Modern Sniper are language strings. Then you've to change it in the mod sources aswell, followed by a recompile of the mod.
You can also try to change the mod.ff file directly with a hex editor. But then, the length of the new string has to be exactly the size of the old string
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wow, that's even more insane
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Not entirely sure if the routing for certain threads have been lost after the system upgrade or if they've been achieved/deleted by one of the leaders.
For example, the 'General Rules' / 'Punishments' linked in the following thread Application Process for 3xP' Codjumper-Team [Read Before Apply] are no-longer active.
Same applies for the 'Premade ban reasons' and so on.
Hopefully this can be resolved.
Thank you.
thx for the information. The posts weren't lost, but the url syntax was changed with this forum version.
Before we had links like this
https://board.3xp-clan.com/index.php/Thread/12345
the new scheme looks like this (more search engine friendly)
https://board.3xp-clan.com/thread/12345
I went through the database and replaced all old links with the new ones (about 2.500)
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I may found a solution for the bug.
There was a "return" instead of a "continue" in a loop