What is need to be done before release?
I see a list of 11 unfinshed tasks. I think after fixing this tasks we will do some more tests and if all works fine we can release
What is need to be done before release?
I see a list of 11 unfinshed tasks. I think after fixing this tasks we will do some more tests and if all works fine we can release
-new UI design This is bad : DFCnyfj.jpg
I'll try to use most of the new CJ menus [All future stuff which I may get from CJ will be marked as CJ Stuff
-new hand design (like codjumper)
CJ Stuff
-remove overplayed map (bricky/coyotte/framey/spaceball/nightrun...)
make me a list. I don't play DR that much, so idk good/bad often/less played maps
-XP bonus when finish a secret
-XP bonus when enter a secret
It will be very hard to implement, since there is no general indicator for "in secret" and "not in secret".
I have to change every map script which is in the rotation
-Make it possible to play when we are alone (i hate the msg : Waiting for more player to start a round)
Sounds like a good idea. I'll see what I can do
-fix the sprint with the brick blaster
What's broken there :D?
-add new map
as said before: give me a list
-more level (50 ?)
I will see what I can do here, because I've to create new icons for it and my GFX skills are not the best. Also Viruz is busy with the CJ Mod. When CJ Mod is done, I will try to implement new ranks.
-more skin
-more weapon
CJ Stuff / Nuketown Stuff
-make it possible to vote for map with the styx codjumper interface (a full list of map) ilzuK8C.png
CJ Stuff
-add vote kick/vote mute for player
CJ Stuff
-credit up to 1000
-change life cost
-remove weapon from shop
-remove laser & the other thing (dont remember xD) from shop (useless)
-add some RTD bonus in shop (speed/hp..)
I will think about this when the first version is ready
-change team icons
I will think about this when the first version is ready
-add a system to kill player in secret room after 5 try (i hate to wait them 5 minutes)
hard to implement because there is no secret room detection
-3 minutes round
that should be possible
-1 maximum life used each round
I don't know if it's good or not. Could be good with the ghost mode, could be bad if you have to wait until round end. Could also be good because round ends faster. => I have no real opinion here. Pros and Cons are equal for me
-If staff member dont play, player will not play !
yea. Hope some trusted players will start to play dr again.
- !rules show it for all player
it's already implemented: if player enters !rules only he will see this. If a member enters rules all people will see it
-in the first round when a player finish the map pick a random player to fight with the first player in a room
I don't know if this is a good idea. If I want to finish the map and haven't played it before, then I wouldn't be happy if you pick me for room. Maybe it's possible if 2 players finished
- first round = 5 minutes
seems like a good idea for me, but idk if it's annoying for people who already know the map. Maybe we can setup a small vote here
-Ghost system like you said
yea
-higher resolution wallpaper
yea
-brighter wallpaper
yea
-Global stats ranking for player (dont know if its possible)
hard to implement, because we never logged good dr stats. Which stats would you use for ranking? Playtime, Rounds Played, Rounds finished, acti kills?
Add the "WASD hud" "FPS spec hud" from the codjumper
I don't see a good reason to add this
Change the key to enter snake
Add hints to snake control (new player will not understand how it work)
Change the key to enter snake
Add hints to snake control (new player will not understand how it work)
Make snake dont stop when a round end
Max Snake score reset each week
CJ STUFF
Change some weapon skin (deagle/python)
CJ STUFF
Add a vote map for player
CJ STUFF
Fix some CMD (!bunnyhop dont work now)
yea
For songs, if needed, I can do it
give me some ideas. Cutting the songs shouldn't be a problem here
1 - proper rank-backups
It's already on the server. But I think it's broken somehow. I also don't know if a full reset for everyone would be good or bad
5 - no falldamage in secrets and endrooms
I'll see if I can do s.th here
you could watch one of our youtube walkthroughs. Afaik the shown fps there is just an ingame overlay (HUD Element)
1. I don't know if it's a bug or that you put it to see more information on what's happening but on the left buttom corner of the screen where you see the save position and load position etc. I can also see other peoples loads (and saved?). Anyway, I know you ever put that there just to see extra information on what's happening during actions when the mod is used during a test but I think I'll just point it out.
yea. It's debug stuff and will be removed. When we started with the menu, we had some trouble with the menu responses. Atm. every /openScriptMenu call will be dumped in the killfeed
1. having a mode where you can enable the 3xp-walkthroughfps-layout for when making a walkthrough. I know Drizzjeh had a '3xP walkthroughmod' but maybe you can add that into this one.
I would have packed the walkthrough stuff into an extra gametype, but I'm only the guy who edits the script files. Here you have to ask Drizz, Noob or Viruz
3. a votingsystem to prevent overplayed maps, as pointed out in a recent other topic. (I know, I don't give a lot of detail, but just worth to think about a system, I don't know if it's possible but is the server able to track how much time a map has been on/played? that could help thinking about a system)
Atm. I added a cooldown buffer which holds the last 5 played maps. This map won't be in the random maps atm (nominating is still possible). I also know from GSM which map is played how often but not how long. So if you want, you could develop a concept how we could implement a weighted vote.
Freeze this topic till modrelease we will have a complete diffrent rotation system compared to now when it gets released, dont want to talk 2 much about it, but u will see
'm bored on almost all map
try mike jump2 :D.
I'd like to get rid off of overplayed maps as well, but I believe that it's not possible by any chance.
There maybe are some chances to change this by introducing weighted votes. A vote for a very popular map would count 0.5 for example. With this kind of system a popular map needs much more votes then a normal/less played map with a few votes.
Unfortunately this system can't force players to play this maps
I don't think it's a good idea to add custom maps.
The problem with the nuketown server are the online players.
Nuketown works like an equation. f(x) = (x-4)^2.
If there are 4~5 people on the server, then the chances are good to get 12 in the next 15 minutes.
If thtere are less then 2 noone will join
yea. Afaik the french files have some problems with the md5 tools.
And yes, there are only a few servers where you need it (matchmaking for example).
For 3xP Servers it should all work without PB
Heyho,
I uploaded the cod4 installer some time ago. The only problem is, that it's the german version.
In general you can just copy the whole folder to your new install. Maybe you have to enter the key again
Alles anzeigenHawK wrote:
I thought something like a reportbind, !report <player> <reason> , that can be used by anyone in the servers and the reports will appear on the reported players banlist.
Abuse incoming.
Good idea though :d
You could do it like CSGO Overwatch:
X reports in X hours/days => All reports visible on a list
less then X reports => reports won't show and will decay after time
All of this ideas are amazing but i'm still waiting for clan chat only (#-clan chat) thats my idea
It's already implemented in the server files but not in the mod files (except nuketown).
This is also a bit offtopic, since it has nothing todo with the stats page
I just had the idea for a guid changer. Enter old guid, enter new guid, admin can click on yes/no and *poof* old profile has the new guid and the stats of the new guid are merged with the old ones
Logging every kill with weapon, time, bodypart, wouldn't this be extremely huge and hard to search the log?
I think that the Database behind it can handle this. If the database design is good, then it should be very fast because you only save ID's (weaponID, bodypartID, serverID, playerID, timestamp). The chatlog is way slower because you have to save the big text messages (about 10mio atm.).
Most of the clan things have a learning effect for me, because I'm trying to use new techniques. The statspage is good for dealing with performant querys, graphs and caching systems
Hey guys,
the never ending list of improvements is going on. This time: the stats page.
So at first:
Why I created this post?:
The actual statspage was one of the first combined and more detailed stats pages exclusivly written for just one clan. Over the time I improved some things on the statspage but atm. it got old and a bit rusty. My goal is to write a new one with new stuff and features which could also be used for CoD4 Remastered. I also do this to improve my references for real life jobs which works very well
That sounds cool, but why you created a thread for it?:
Since I don't play that much CoD4 Public, I lost the overview about that what's needed on a stats page or what can be improved. So this thread is for collecting some suggestions/improvements/ideas what we could add to the statspage.
Atm the gsm logs multiple things like kicks,bans,stats,chat,players,aliases. The next version could log muuuuuuch more. Basically everything is possible.
So here are some ideas from my side:
Now it's again your turn: Tell me your ideas, even if they are absurd
Hey,
I want to make it short: #accepted
don't post stuff when I'm posting stuff. Also don't steal my ideas
therefore we could implement a "GHOST until round end" - Mode.
If you fail, you will respawn as a kind of ghost with save/load features, but it woudln't affect the active runners.
This could be cool for beginners, because they can try some jumps and use the time to explore the map and normal people could play.
It's like the knife area in hc mode. They can respawn, kill people and won't affect normal people
EDIT: same mode could be used for speedruns. Also idk if we want to limit such a feature. For example: what would happen if most players use the "GHOST mode". It wouldn't make fun for the normal players.
where do you live now? North Korea?
You've chosen a very good steam name
People will use 1 fps to glitch through the deathbarrier and 'finish' the secret.
We developed some very accurate fps tracking scripts for the cj serv. So maybe we can get rid of the lagjump stuff
Hey guys,
two days ago I asked you if you would play DR again if we refurbish the mod. Because of the good feedback, I want to inform you about some things.
At first, I want to talk about my motivation: the whole 3xP' Clan consumes much time. The main reason for investing time is to have fun with my mates on TeamSpeak or in real life. But I also love to see full servers, heavy board activity and people who enjoy to play on our Servers.
The last point is one of the most important reasons why I wrote the clanpage, the stats page, the adminmod and in the last time some cj scripts.
With the cj scripts I got some decent knowledge of the cod4 script language and now I want to do s.th new :D.
So why I want to refurbish the deathrun: Back in the times the DR Server was full with over 40 players the whole day. The board was under heavy activity and we also got many new members from the DR Server. In the last months we noticed that the dr went empty and because of my non existing knowledge of a) deathrun and b) scripting I couldn't do much against it.
In the beginning of this year amnesia sent me his sources of his deathrun mod. I would improve this files, update some menus (they look really good) and add our features from the old DR to his mod. With this changes we've a good starting point for a restart.
But a new mod isn't all. We need the community behind it. And that's YOUR part:
and the most important thing when the upper 3 points are done: You should tell your friends about the refurbished server. (I'm thinking about a invite code/benefit system)
At the moment most of this is theory and as I mentioned before, I need enough people who would like to have this new mod
So if you like the idea, give this post an upvote if not give a downvote. Feel free to post ideas, improvements, criticism and all other things you want to say about the 3xP' Deathrun. With some luck, we may get a new 3xP' Deathrun Community Edition, with all the features you want!