55,99 € at mmoga
Beiträge von mirko911
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es wurde gesagt, dass es "Dedicated Servers" geben soll. Wie die aussehen und ob man selber welche aufsetzen kann: kp.
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Hi Florian,
ich finde es cool, dass du Interesse hast, den Deathrun zu leiten.
Leider glaube ich, dass es nur mit dem Updaten von Musik und Configs nicht getan ist.
Es müssen neue Features her. Trails, Menus, etc.. Daher die Frage: kennst du dich mit dem Modding von CoD4 aus?Momentan haben wir nämlich das Problem, dass ich zwar einen neuen DR Mod basierend auf Amnesias Files machen möchte, allerdings nicht die Zeit dafür finde, die Mod Files an unseren Clan anzupassen. Erschwerend kommt hinzu, dass Viruz und ich momentan noch in den Vorbereitungen für Cod Remastered sind und dafür die Statspage, die VM sowie das Application System an die neuen Gegebenheiten von CoD Remastered anzupassen.
For the english guys:
I like that you show interrest to lead our deathrun server.
Sadly I think that you have to update more then the music or the configs to repopulate the deathrun server.
We need new features. Trails, menus, etc. So here the question: Do you know s.th about cod4 modding?At we've the problem, that I want to create a new dr based on amnesias files, but I don't have enough free time to make the mod work in our clan environment. An other point is, that Viruz and I are working on the changes for CoD4 Remastered including the servers, the statspage and the application system
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Sadly it's not a Standalone yet, or did I miss anything
there is no standalone yet. My theory is, that the milk the cashcow for some months and then they'll release the standalone to milk the cashcow again -
Will buy it if/when I got better pc
=never? -
mp_descent is the default map.
The endvote updates the sv_maprotation_current dvar. If the vote somehow doesn't add the voted map to the dvar it will fallback to mp_descent. Would be cool, if you could tell me the name of the map which won the vote. -
Hey guys,
I want to know if you want to buy CoD Remastered.
Viruz and I will buy and play it on release. Also we want to setup some servers.
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thx for the info. I'll try to reproduce it
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sometimes a map with lesser votes than time wins.
That's not a bug, that's a feature. Srly!
We sum all mapvotes and compare it with the extend vote.
If all mapvotes together are less then extend map vote, then extend map wins
else choose map with most votesYou cannot click any of the maps during voting
Is there any way to reproduce this? I know about this bug, but it doesn't happen very often and I can't reproduce it myself. The endmap vote is one of the most complicated parts in the whole mod:
you have to catch the click on the client, sent it to the server, increase the counter for the specific map, decrease the counter for prev. maps and then send the new values to all clients. Also don't forget to add a border on your selected map. -
asking a new player if he wants to download the additional font patch.
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I wish that i would know how to force client download.
That would fix the cj font patch problems
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ok, let me ask s.th:
You recorded the demo with sv_fps 500 and sv_fps 20 with timescale 1?
When you play the demo, it's laggy. Which timescale do you use to play the demo.
I know this kind of lags from low timescale settings < 0.6 -
yes and no: still want to update the deathrun but I don't have much free time atm
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Ok here is my post about this.
At first I want to say, that I don't often say things about CJ Topics because I don't really know much about the CJ Community, but I can tell you my opinions about the programming stuff behind it.
1) I haven't checked the files yet, but afaik the 5 maps cooldown only works for endmap votes. The plan was to completely remove a played map for the next 5 maps. I think it will be fixed with the next server patch [when I find some time ;-)]
2) About weighted votes. I haven't checked it, but in general a (onlinetime * vote) should respect the online time in a linear way. Also it wouldn't be that hard to implement. (Implementing/improving the hide near players function was much harder )
I remember pointing out some stuff on the RS CJ server and was called something like a moron because in their opinion i wanted to steal their scripts just because i said i wanted to learn the COD language as i am a programmer already....
If you already know some other languages it isn't that hard to learn CoDScript. BUT CoD4 Scripting / Modding / Editing Server Files is sometimes really weird. For example: if you want to convert a string/float to an integer, you just have to write var=int(oldvar). If you want to convert a string/int to float, you have to to var = getDvarFloat('test',setDvar('test', oldvar)). You'll find tons of these crazy things if you do more complicated stuffThat kind of stuff really made me feel the CJ community was fucked up, couldn't be more wrong apparently... I've been having some cool idea lately but never pointed them for this reason, I'm sorry
You could say that over the whole community. In my opinion CoD4 doesn't have a real community atm. I think that I found a metaphor which describes this situation very good: When CoD4 started, it was a huge continent surrounded by some water. Over the years the water went higher and higher until all flat placed were completely covered with water. The regions which were located a bit higher (bigger clans), started to build dams around their places to protect them from water. And atm. you just have some islands and instead of building bridges between these islands the clans starts to build fences to protect their scripts and knowledge. -
Hey @N0ctis,
thanks for you feedback. I want to give you some answers
MODIFYING POINTS: A set camera point can't be modified without deleting the points placed after it. As in CODTV, one should be able to correct any point's position.
Atm it's not possible to do this. But we'll implement it in the next version of the modOnly one model is currently available for the bot (Marines Spec Ops).
We'll also want to fix this in the next version. I think there will be a button to loop through the modelsUNWANTED ELEMENTS: The mod uses both S&D and Sabotage's bomb positioning at the same time, as shown in the screenshots below:
At first the idea behind this mod was to give CJ Players some nice cinematic features for CJ Videos. Atm. the mod is mainly based on our Codjumper Mod. That's the reasony why you have all bomb spots.
The next version will also have a toggle button to loop through the bombspots for each gametypeCARS: The particle emission of the cars when damaged isn't normal. See below:
That has s.th todo with the sv_fps. Normally CoD4 wait 0.05 seconds (sv_fps = 20) for each tick. That means that it respawns the car damage effect all x * 0.05 seconds. When you set sv_fps to 1000 it will call the effect all x * 0.001 seconds, which looks strange sometimes. I haven't checked it, but I think we'll be able to update the "spawn effect" rate for the car damage in the next versionAlso, when they are destroyed, their back seems to sink in the ground and they remain as shown below (the collision box remains unaffected though):
I also know about this, but haven't found the time to fix it. Exploded cars seems to work fine with sv_fps 20. I also hope that we can fix this in the next versionIf you have any other ideas for improvements, feel free to write them down
Kind Regards
Mirko -
give me some likes too ;D
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i'd like to find out how i can display a hud element while being in spectator mode. i wan't to display some player stats like k/d etc. of the spectated player.
There are 2 ways to implement this.
The first one is that the client and the spectator see the same K/D Ratio Hud Element. This works if you set the hudelement.archived = 1 Flag. I'm not sure, but afaik the CoDx Server Files have an other default value then the stock server files.The second one is to spawn the hud element only for the spectator and update it with the infos of the client. The trick here is to get the client entity.
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@UFaced: I'm realy busy atm. More then the usual "busy".
But maybe we should start with smaller steps:
Post some ideas / images / links for new sprays in deathrun here -
greenscreen or greensky
Afaik replacing the sky with for example a full green sky isn't the best, because CoD4 adds some effects to it.
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Are there any news or some sort of status updates? :3
I'm more busy then expected