mp_bouncebuilder RELEASE! | Tutorial & Download [Added .CFG to .MAP Converter for Import]

      mp_bouncebuilder RELEASE! | Tutorial & Download [Added .CFG to .MAP Converter for Import]

      Hello everyone, :)

      We're very proud to present you our latest project: mp_bouncebuilder.
      The tool is designed to ease up the process of making CJ maps.
      In the following video we're presenting you the map indepth with an integrated tutorial and showcase.

      DOWNLOAD



      -New Import System (Outdated in Video)-

      Thanks to Iznogod from Jumpersheaven, there now is a way to directly convert your saved session from .cfg into a .map file.
      He wrote a php converter to make this possible.

      Simply upload your config_mp.cfg with the saved progress and press the go button to get your .map file
      http://builder.jumpersheaven.com/

      You can also download your .map which you saved on a jumpersheaven server there, simply select cod4, mp_bouncebuilder, your id and your session name and press go for that.

      Thx to Iznogod for creating that converter and thx to spike for helping him.
      Jumpersheaven.com

      #maybe there will be some bugs atm, if it dont work simply remove everything but the zzz dvars from your .cfg and try it again if its not working


      Here you can find all the needed binds.

      Show Spoiler
      Numpad 8 = Move Object to North
      Numpad 5 = Move Object to South
      Numpad 6 = Move Object to East
      Numpad 4 = Move Object to West
      Numpad 7 = Move Object Downwards
      Numpad 9 = Move Object Upwards

      Numpad 1 = Rotate selected object to the left
      Numpad 2 = Rotate selected object to the right

      I = Reset the bounce
      O = Reset Angle
      P = Reset every Object

      NumpadEnter = Place selected object

      Numpad 0 = Select previous object in current list (Bounce or Plat)
      Numpad Comma = Select next object in current list (Bounce or Plat)
      Capslock = Select the object you're aiming at

      Numpad 3 = Change Axis for rotation ( X, Y , Z)
      Numpad - = Change angle (1, 10, 45 ,90 )
      Numpad + = Change Distance (1; 5, 10, 50, 100, 500)
      Numpad * = Select Bouncelist
      Numpad / = Select Platformlist

      K = Save Project
      L = Load Project

      Backspace = Undo last Action


      We hope you enjoy and try the map out.
      If you have questions concerning mp_bouncebuilder or mapping in general, feel free to ask us.

      A big thank you goes to Fr33git for spending alot of time with creating the script for mp_bouncebuilder.

      Best Regards,


      Viruz and deleted User


      Well I knew creating a map was a huge job, but actually I hadn't realized exactly how much of a pain in the arse it could be for CJ maps O.o

      Awesome tool, awesome map, awesome design & scripts (from what I can see :P ), awesome video editing, awesome presentation 8o And I'm not even a CJ player or a mapper so I can only imagine how people will be happy with this tool.

      You guys are the best :thumbsup:
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      just for codjumper maps, and maybe deathrun maps

      Interested in our 3xP' Codjumper Team? Visit: THIS for more Information.

      Take a look at our Youtube Channel, if you are interested in some nice videos and edits.
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      What can I say - perfect job done here :D

      Very good idea with this tool. In combination with detailed work and hours spend to prepare it we finally have a awesome product. I appreciate it.

      Keep it up guys. Looking forword for more incredible projects for COD4 community ! :D
      UPDATED DOWNLOAD:

      sadly i uploaded an old version of mp_transfer in the package where the origins of the object werent non colliding so sometime the origing blocks you while bouncing.
      I fixed this in this now, and every origin should be noncolliding now
      feel free to downlaoad it

      Interested in our 3xP' Codjumper Team? Visit: THIS for more Information.

      Take a look at our Youtube Channel, if you are interested in some nice videos and edits.
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      #Added link to .cfg to .map converter by Jumpersheaven

      Interested in our 3xP' Codjumper Team? Visit: THIS for more Information.

      Take a look at our Youtube Channel, if you are interested in some nice videos and edits.
      ________________________________________________________________________________________________________________________

      Join us on our 3xP' Codjumper Server and our 3xP' Codjumper Stockmap Server:




      Ingame:


      Radiant:


      And compiled (didnt add any lights etc though):


      The process of importing has been greatly simplified, took me more time to actually drag the platforms in place ingame than converting+compiling+uploading

      Post was edited 1 time, last by “IzNoGoD” ().

      Hey,

      @Noob
      @IzNoGoD

      I added some axis translation because Viruz and the others told me,
      that the Ingame Angle isn't equal to the Radiant Angle

      C Source Code

      1. ​cod2radiantAngle(angle){
      2. newangle = (-1,-1,-1) * (angle[1], angle[2], angle[0]);
      3. return newangle;
      4. }
      5. radiant2codAngle(angle){
      6. newangle = (-1,-1,-1) * (angle[2], angle[0], angle[1]);
      7. return newangle;
      8. }
      Aha, the bouncebuilder.gsc has that conversion part built-in, whereas my database stuff just saves it as-is.
      Missed that the first time around.

      Should be fixed now, although I'm getting some weird results back for stuff rotated around 2 axes, investigating that now
      nicenice :D

      Interested in our 3xP' Codjumper Team? Visit: THIS for more Information.

      Take a look at our Youtube Channel, if you are interested in some nice videos and edits.
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      Join us on our 3xP' Codjumper Server and our 3xP' Codjumper Stockmap Server:




      @IzNoGoD

      Is there a place I could find your .cfg to .map converter? The link http://eu.jumpersheaven.com/builder.php is leading to a File Not Found error.
      The resource was very useful and I'm sad to see it gone! If you no longer want to host it is there any chance you could make the source code available for others to host or use personally?

      Regards,
      Noob